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Ridley

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  1. Like
    Ridley reacted to Tsuuu in [Paid] Edit Map   
    Ridley, thank you very much, I am a big fan of yours, I wish you all the blessings of the world under your life.

    You don’t need to not up on the topic, I just wanted to let you know that in anonymity you have people who admire your work
  2. Upvote
    Ridley got a reaction from Tsuuu in [Paid] Edit Map   
    Approving this. Good Luck.
  3. Like
    Ridley got a reaction from Sommyworld in [GodlyRO] Mid Rate 69x 69x / Customized Drop rates   
    Good Luck.
  4. Like
    Ridley got a reaction from gantz in Gantz Services - Graphics, Setups, Website and Premades   
    Topic re-approved, good luck!
     
  5. Like
    Ridley got a reaction from Khazou in February Digest 2020   
    February Digest 2020
    The following digest covers the month of February 1st - February 29th 2020

    Team Changes
    @Wolf is now a Global Moderator The following Members have been moved to the new "Retired Staff" Group. Special thanks to Ind and Jman for funding Hercules and this community - and also to everyone else who has contributed towards it. @Ind, @Jman and @Mystery - Former Administrators @Masao, @Nameless2you, @Ragno and @Sneaky - Former Script Developers @malufett, @Michi and @mkbu95  - Former Core Developers The following Members were contributing as High Council, Moderator or Graphics Moderator and got moved to Community Contributor Group. Thank you for your help and contribution. @Eurydice, @Gepard, @Muad_Dib, @Xgear, @Yommy, @jaBote, @Judas, @Adel and @Uzieal  
    Added
    Added/updated packets, encryption keys and message tables for clients up to 2020-02-06. (#2625)
    Added support for the expanded barter shop, see example script in `npc/custom/expandedbartershop.txt` and the related script commands `sellitem()`, `startsellitem()`, `sellitemcurrency()`, `endsellitem()`. Note: this includes a database migration. (part of #2625)
    Added the new script commands `cloakonnpc()` and `cloakoffnpc()`. (part of #2615)
    Added the new script command `achievement_iscompleted()` to check for achievement completion. (part of #2615)
    Added Exploration Achievement NPCs. (#2615)
    Added support for an `OnNPCUnload` label, where a script can perform its cleanup before being unloaded (such as removing mapflags, etc). (part of #2590)
    Added the Rebellion jobchange quest and its related mobs and items. (#2621)
    Added support for switching madogear type. See the documentation for `setmount()` and the related `MADO_ROBOT` and `MADO_SUITE` constants. (#2586)
     
    Changed
    Changed the logic of `skill_get_index` to make it easier to add new skills, custom or official. (#2596)
    Refactored `int_party` code related to exp sharing calculations. (part of #2601)
    Updated the Duel system cooldown to be configurable with seconds granularity. The `duel_time_interval` setting can be safely updated and with `@reloadbattleconf`, applying to any existing cooldowns. (#1495)
    Converted `PACKET_ZC_STATE_CHANGE` to use its struct format and added a function to send it to a single target. (part of #2615)
    Changed the behavior of `@unloadnpc`, `@reloadnpc`, `@unloadnpcfile` to kill the monsters that were spawned by the unloaded script (non-permanent spawns). (#2590, issue #2530)
    Updated the `mobdbconverter.py` tool to support Race, Size and Element constants. The script now requires Python 3. (#2620)
    Cleaned up a duplicate definition of `SP_VARCASTRATE` in `pc_readparam()`. (#2624, issue #1311)
    Extended `itemskill()` with a new `ISF_INSTANTCAST` flag to be able to cast a skill without cast time. (part of #2616)
    Extended `itemskill()` with a new `ISF_CASTONSELF` flag to be able to forcefully cast a skill on the invoking character. (part of #2616)
    Converted `ZC_AUTORUN_SKILL` to use its struct format. (part of #2616)
     
    Fixed
    Fixed some signed/unsigned mismatch compiler warnings. (#2601, issue #1434)
    Fixed some cases where the family exp sharing state wasn't correctly detected. (part of #2601)
    Fixed a duplicate "Skill Failed" message when using Asura Strike. (part of #2248, issue #1239)
    Fixed an issue that made a character turn to face its target after casting Asura Strike. (#2248, issue #1239)
    Fixed the position of a character after a failed Asura Strike cast, to be 3 cells from its original position instead of 2. (part of #2248, issue #1239)
    Fixed the status icon from the Elemental Resistance Potions and the Undead Element Scroll not disappearing when the status changes end. (#2614, issue #2593)
    Fixed a crash when using `@loadnpc`, `@reloadnpc` or `@unloadnpcfile` on a directory. (part of #2590, issue #2179)
    Fixed `PR_STRECOVERY` to only cure status effects if the target's element isn't Undead. (#2618, issue #2558)
    Fixed the mobs spawned by `mob_clone_spawn()` (`clone()`, `@evilclone`) being invulnerable because of an uninitialized `dmg_taken_rate` taking the value of 0. (#2617, issue #2607)
    Fixed a crash when the script function `getunits()` was called with an invalid mapindex. Now an error message is added when the mapindex validation fails. (#2619)
    Fixed a crash when `map_forcountinmap()` was called with an invalid mapindex. Now the function will return 0 instead. (part of #2619)
    Fixed clientside errors when using a `ViewData` block in the mob database without specifying a `HairStyleId`. The hair style will now default to 1 when a `ViewData` block is specified. (#2622)
    Fixed the damage calculation being too low when using weapons of type `W_RIFLE` (in pre-renewal). (#2623)
    Fixed an issue that could cause homunculi to be in an unexpected partially-vaporized state (i.e. when a Vanilmirth kills its own master through `HVAN_EXPLOSION`). (#2626)
    Fixed NPC ID validation when `SECURE_NPCTIMEOUT` is defined, causing scripts to abort with an "Unknown NPC" error on the console. (#2627, issue #2073)
    Fixed the skill condition checks and the `flag` parameter of `itemskill()`. The constants `ISF_NONE` and `ISF_IGNORECONDITIONS` are now available. (part of #2616)
    Fixed the `itemskill()` items to provide their proper Aegis behavior, in their requirement checks, self-targeting and item consumption.  (#2616, issue #819)
    Fixed the Earth Spike Scroll to consume 10 SP when `SC_EARTHSCROLL` is active. (part of #2616)
    Fixed warnings in the HPMHookGenerator. (1000b10026)
     
     
    Deprecated
    None  
    Removed
    None  
    Special thanks to
    @Haru, @4144, @Kenpachi, @Asheraf
     
    Additional thanks to @Haziel for creating the badge for the retired staff group
  6. Like
    Ridley got a reaction from IndieRO in [Release] The (data) GRF Project   
    Offering 2 versions of the grf now. Scroll down for more info. Both data.grf do NOT require rdata.grf.
     
    Option 1: (clean standard kRO GRF)
    Download OneDrive
     The grf is up-to-date 2018-12-22. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,40gb (1.503.844.793 bytes) compared to the original 2.13gb (2.291.252.926)
    Works perfect with all current pre-renewal and/or renewal content (rdata.grf is not needed). You still need the content of the Translation Project in order to use this.
    All cutins in this grf are reduced by 35%
    Note: This is pure kro data.grf and does not contain any jro/iro/whatever files
     

      
    Option 2: GRF with the content of all official servers
    Download Mediafire
    Download OneDrive
    Download Mega
     
    This GRF contains all official files. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,43gb (1.536.478.834 bytes)
    The grf is up-to-date 2016-08-04.
    Please throw a PM on me if this GRF is missing something! I want this to be the most complete one of all
    Small summarize
    more than 200 additional maps more than 700 additional items more than 60 additional NPC's more than 130 additionalmobs more than 900 additional cutins
     
    Instructions:
    1. Download the data.7z
    2. Extract it
    3. Put both (grf + dll) into your RO folder
     
    Changelog: Fixed Rock Ridge Illustrations use wrong Magenta (200, 238, 120 instead of 200, 240, 120) Removed chunk  
    Option 3: Episode 13.2 Pre-Renewal GRF
    This one is 775 MB (812.914.794 Bytes) and great for all kind of pre-re servers.
    Download OneDrive

    All rights and credits belong to Gravity
     
    Note: you can still encrypt your grf with SecureGRF or Tokei's GRF Editor - just use another name than cps.dll for it.
    updated thread 2019-01-13
  7. Like
    Ridley reacted to 4144 in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  8. Like
    Ridley got a reaction from Senos in kRO Patch - 2020-01-22   
    Original Patch Notes
    안녕하세요.
    (주)그라비티 라그나로크 온라인 운영팀입니다.
    1월 22일(수) 정기점검 시간 및 업데이트에 대한 안내입니다.
    ■ 점검시간
    - 전 서버 : 10:00 ~ 17:00 ※ 점검시간 중 (10:00 ~ 13:00) GNJOY 시스템 점검이 진행되어 일부 서비스 (로그인, 웹몰, 캐시충전)가 중단됩니다.
    ■ 본 서버 패치내용
    - 1월 냥다래 의상이 업데이트 됩니다. → 추가 목록(4종): 의상 얼음의 날개(한정), 의상 언더림 안경(파란색), 의상 모노크롬 캡, 의상 추억의 밤하늘 → 삭제 목록(3종): 의상 모란 머리장식, 의상 고양이 귀 리본, 의상 가넷 티아라 → 신규 의상장비는 "의상 인챈트 스톤 상자 21"로 교환 할 수 있습니다. - [패션스톤] 의상 인챈트에 아래 아이템이 추가됩니다. → 의상 대지의 마스터, 의상 라구엘의 날개, 의상 미라클 플랜트, 의상 지터벅 캡, 의상 그레이트 드라큘라 뿔, 의상 오렌지 토끼, 의상 히멜메즈의 가발(물색), 의상 히멜메즈의 가발(노랑), 의상 히멜메즈의 가발(흰색), 의상 히멜메즈의 가발(연보라), 의상 히멜메즈의 가발(핑크), 의상 히멜메즈의 가발(청록), 의상 히멜메즈의 가발(칠흑), 의상 히멜메즈의 가발(갈색), 의상 얼음의 날개, 의상 언더림 안경(파란색), 의상 모노크롬 캡, 의상 추억의 밤하늘 - 일루전 오브 언더워터가 업데이트됩니다. → 이즈루드의 게인(izlude 132 49)으로부터 친구가 실종된 사연을 들어주세요. → 일루전 오브 언더워터의 장비가 환상의 강화사 NPC의 인챈트 대상으로 적용됩니다. → 아이템 목록: 일루전 세인트 로브, 일루전 바다의 울부짖음, 일루전 메일, 일루전 모리아네의 헬름 일루전 모리아네의 망토, 일루전 모리아네의 벨트, 일루전 모리아네의 펜던트 - 일루전 오브 언더워터 업데이트 기념 이벤트가 진행됩니다. - 설날 맞이 이벤트가 진행됩니다. - 겨울 프로모션 도전하라! GO 이벤트가 종료됩니다. - 애시드 테러 스킬이 팔라딘의 디펜더 스킬에 데미지가 감소되지 않는 현상이 수정됩니다. - SP가 0인 경우 오토스펠로 아도라무스가 발동하지 않던 현상이 수정됩니다. - 리플레이에서 마도기어 외형이 특정상황에서 보이지 않는 현상이 수정됩니다. - 리플레이 재생 시 특정상황에서 클라이언트가 종료되는 현상이 수정됩니다. ■ 사크라이 서버 패치내용
    - 캐릭터 생성 시 도람족 UI의 New 표시가 제거됩니다. - 길드창고 이용 내역 확인 시 아이템명이 Unknown item으로 출력되는 현상이 수정됩니다. - 일루전 오브 언더워터의 일부 몬스터의 HP 및 경험치가 조정됩니다. - 일부 일루전 오브 언더워터 몬스터명이 통일됩니다. → 변경 전: 심연의 → 변경 후: 심해의 - 미캐닉이 특정상황에서 마도기어에 탑승하지 않아도 마도기어에 탑승한 것처럼 보이는 현상이 수정됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다.
    감사합니다.

    (주) 그라비티 라그나로크 온라인 운영팀
    Translated Patch Notes
    References
    http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7215&curpage=1
    Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2020_Jan._22).
  9. Like
    Ridley got a reaction from Tio Akima in WeeThumbnail to win10   
    I answered your question here to have it available if someone is looking for it
  10. Like
    Ridley got a reaction from juniorbocask8 in WeeThumbnail under Windows 10   
    As requested here
    WeeThumbnail.dll is part of the WeeTools and allows Windows to preview a .spr file. Original Author is Shinryo @rAthena
     
    In order to make it work in Windows 10 you need to register the .dll
     
    Download x86 or x64 based on your OS Copy the .dll to your windows/system32 folder Click the Windows/Start button in the lower left corner Type CMD - then right click it and select "Run as Administrator" Note: If you run it through Win+R you need to confirm with  Ctrl+Shift+Enter to run it as administrator
    Now in CMD Run the following command regsvr32 "C:\Windows\System32\WeeThumbnail.dll" This is how it should look like:
     

     
    Afterwards a PopUp from RegSvr32 appears, saying the .dll was installed successfully.
    Now Restart your system and Windows should preview .spr files

     
    Troubleshooting: 
    Error 0x80070005 means you didn't run CMD as admin.
     
     
  11. Like
    Ridley reacted to vykimo in XPRO : cross platform client   
    For those who ask some demo/playthrough to see it live or the difference between AndRO and so on..
    Here is a playthrough on my Samsung Galaxy S8+ (Android) :
     
     
    And since 03/01/2020 * iOS version is available ! For the first time ever, you'll be able to play Ragnarok on iPhone and iPad !
  12. Upvote
    Ridley got a reaction from gabrielks in PvP Frags Count   
    From a first glance, I wouldn't use this script at all since it is abuseable.
     
    If you want an simple ladder i'd rather use Annie's old script and translate this few strings of text to your language.
     
    //===== eAthena Script ======================================= //= eAthena PVP-Ladder //===== By: ================================================== //= Terces //===== Current Version: ===================================== //= 1.7.2 //===== Compatible With: ===================================== //= Any Athena Version that has "for" implemented //===== Credits: ============================================= //= The whole eAthena Board and the eAthena Chat //===== Notes: =============================================== //= Note 1: //= Experience gain works like this formula: //= ($@LadderLength-(<new position>-1))*$@LadderExp //= so if someone gets the first place he'll get //= $@LadderLength*$@LadderExp experience points. //============================================================ //= Fixxed by Dante //= V1.7.2 //= Hosted by Dant3 aka Dante // HAFE FUN! READ THE TOPIC! IT DONT WORKS MAYBE ON OLDER REV // // // LAST UPDATE: 12th,February.2008 // // Main Script - Terces (Main Thanks to Terces ) // V1.7.0 - Dant3 // v1.7.1 - AnnieRuRu // v1.7.2 - Dant3 // THIS SCRIPT WORKS ONLY ON THE NEW EATHENA REVISIONS! ENJOY! - script PVPLADDEROPTIONS -1,{ end; OnInit: // 0 = Disabled (NO) // 1 = Enable (YES) set $@languageselect, 0; //Enable/Disable language selection [English/German] (Default: 1) set $@LadderAnnounce, 1; //Enable/Disable the announcement when a char reaches a new position in the ladder (Default: 1) set $@LadderLength, 30; //Set the length of the Ladder [!Not higher than 128!] (Default: 30) set $@LadderSteps, 10; //Set the views per page (Default: 10) set $@LadderExpGain, 100; //Enable/Disable experience gain when reaching a new position in the ladder (*Note1) set $@LadderExp, 150; //Set Experience gain value (*Note1) // Update v1.7.0 set $@LadderZenyGain, 1; //Enable/Disable zeny gain when reaching a new position in the ladder set $@LadderZeny, 100; //Set Zeny gain value set $@LadderChatRoom, 1; //Enable/Disable an Chat Room over the NPC with the message "PvP Ladder" (Users can not enter the Chat room) // Update v1.7.1 (Thanks to AnnieRuRu) // Added GM PvP Ladder Reset Function // Update v1.7.2 // Thanks to for the Feedback set $@LadderAskLogin, 1; //Enable/Disable that the NPC asks about the Broadcast when a Player logins / or with the Npc Chat (0 = Login Ask , 1 = Npc Chat) Related: 0 } - script PVPLADDERS -1,{ OnPCKillEvent: setarray .@Map$[0],"cell_game"; if (terces_PVP_resets != $terces_PVP_resets) { dispbottom "Please relog your character, in order to get the correct kills for you in the PVP ladder."; dispbottom "Because a GM just reset the ladder."; end; } if ( killedrid == getcharid(3) ) { set PVPDeaths, PVPDeaths +1; set #PVPDeathsAccount, #PVPDeathsAccount +1; set @PVPDeathstoday, @PVPDeathstoday +1; end; } set $@PVPcounter,$@PVPcounter+1; set getd("$@PVPKill"+$@PVPcounter),getcharid(3); //getd to avoid errors when more than 1 people kill someone attachrid(killedrid); set PVPDeaths,PVPDeaths+1; set @PVPDeathstoday,@PVPDeathstoday+1; set #PVPDeathsAccount,#PVPDeathsAccount+1; set getd("$@PVPkilledplayer"+$@PVPcounter+"$"), strcharinfo(0); //again, getd to avoid possible glitches detachrid; attachrid(getd("$@PVPKill"+$@PVPcounter)); CountKills: set PVPKills,PVPKills+1; set @PVPKillstoday,@PVPKillstoday+1; set #PVPKillsAccount,#PVPKillsAccount+1; setarray @playerstats[0],@PVPKillstoday,@PVPDeathstoday,PVPKills,PVPDeaths,#PVPKillsAccount,#PVPDeathsAccount; l_ladder: set @considerdeath,0; for (set @PosinLadder, 0; @PosinLadder < $@LadderLength; set @PosinLadder, @PosinLadder + 1){ if (PVPKills >= $terces_PVP_kills[@PosinLadder]){ //Player deserves to be in the ladder //Check if Death plays a role on the position if ((PVPKills == $terces_PVP_kills[@PosinLadder]) && (PVPDeaths > $terces_PVP_deaths[@PosinLadder])) set @considerdeath,1; //Consider Deaths //Check if the player only topped his own scores if ($terces_PVP_names$[@PosinLadder] == strcharinfo(0)){ set $terces_PVP_kills[@PosinLadder],PVPKills; set $terces_PVP_deaths[@PosinLadder],PVPDeaths; end; } //Moves all characters in the Ladder for (set @beginmoving, $@LadderLength; @beginmoving >= (@PosinLadder+@considerdeath); set @beginmoving, @beginmoving - 1){ if ($terces_PVP_names$[@beginmoving] == strcharinfo(0)){ //If the player already is in the Ladder it only has to move players between characters new position and characters old position callsub L_LadderMove,0; end; } else if (@beginmoving == (@PosinLadder+@considerdeath)){ //Player is not in the Ladder and therefor it has to move all players from characters new position downwards callsub L_LadderMove,1; end; } } end; } } L_LadderMove: if (getarg(0) == 0) set @length,@beginmoving; if (getarg(0) == 1) set @length,$@LadderLength; for (set @movecycle, @length; @movecycle > (@PosinLadder+@considerdeath); set @movecycle, @movecycle - 1){ set $terces_PVP_names$[@movecycle],$terces_PVP_names$[(@movecycle-1)]; set $terces_PVP_kills[@movecycle],$terces_PVP_kills[(@movecycle-1)]; set $terces_PVP_deaths[@movecycle],$terces_PVP_deaths[(@movecycle-1)]; set $terces_PVP_times[@movecycle],$terces_PVP_times[(@movecycle-1)]; } //sets the character's stats in the new position set $terces_PVP_names$[(@PosinLadder+@considerdeath)],strcharinfo(0); set $terces_PVP_kills[(@PosinLadder+@considerdeath)],PVPKills; set $terces_PVP_deaths[(@PosinLadder+@considerdeath)],PVPDeaths; set $terces_PVP_times[(@PosinLadder+@considerdeath)],gettimetick(2); //Experience Gain if ($@LadderExpGain == 1){ set BaseExp,BaseExp+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderExp)+" base experience points"; } //Zeny Gain if ($@LadderZenyGain == 1){ set Zeny,Zeny+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny); dispbottom "You have just been rewarded with "+(($@LadderLength-((@PosinLadder+@considerdeath)-1))*$@LadderZeny)+" Zeny"; } //Announcement (Setting for Char) if (pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } //Announcement (Setting for Account) if (#pvpbroadcast == 2){ announce strcharinfo(0)+" just claimed the "+((@PosinLadder+@considerdeath)+1)+". Position in the Top "+$@LadderLength+" after killing "+getd("$@PVPkilledplayer"+$@PVPcounter+"$")+".",16; } end; OnPCLoginEvent: if (terces_PVP_resets != $terces_PVP_resets){ set PVPDeaths,0; set @PVPDeathstoday,0; set #PVPDeathsAccount,0; set PVPKills,0; set @PVPKillstoday,0; set #PVPKillsAccount,0; set terces_PVP_resets,$terces_PVP_resets; } if ($@LadderAskLogin == 0){ if (#pvpbroadcast == 2) goto L_ignore; if (pvpbroadcast == 2) goto L_ignore; if (#pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 1) goto L_ignore; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } } rune,102,48,1 script PvP Ladder 57,{ if ($@LadderChatRoom == 1) { waitingroom "PvP Top "+$@LadderLength+"",0; // Look on the configuration! } set @name$,"[PvP-Ladder]"; //Colour of: Position Name Kills Deaths Time setarray @colour$[0], "^996600", "^006699", "^00AA00", "^FF0000", "^EE8800"; if ($@LadderAskLogin == 1){ if (#pvpbroadcast == 2) goto access_eng; if (pvpbroadcast == 2) goto access_eng; if (#pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 1) goto access_eng; if (pvpbroadcast == 0) mes "Hi, "+strcharinfo(0)+""; mes "Me is the PvP Top Management!"; mes "Let me ask you one Question and i will let you play!"; menu "Later please",L_close,"Okay, fine",L_fine; L_fine: next; mes "Well, do you want read Broadcast Messages when a Player reach a new position on the PvP Ranglist?"; menu "Yeah, why not",L_accept,"No, thanks",L_accept_2,"Wtf is Broadcast?",L_broadcast; L_accept: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account,"Only this char",L_char; L_account: set #pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char: set pvpbroadcast,2; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_accept_2: next; mes "Yay, thank you! ^_^"; mes "Will this Setting work on all your Chars on this account or only this char?"; menu "Account",L_account_2,"Only this char",L_char_2; L_close: close; L_account_2: set #pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; close; L_char_2: set pvpbroadcast,1; next; mes "Okay, "+strcharinfo(0)+""; mes "Thank you for your time and have fun!"; goto access_eng; close; L_broadcast: mes "Broadcasts are this yellow messages from the GMs"; goto L_fine; } access_eng: mes @name$; mes "Hello "+strcharinfo(0)+"..."; mes "If you want to I can show you your PVP stats."; next; M_selection_eng: if ( getgmlevel () < 99 ) menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Cancel",M_abbrechen_eng; else menu "Show me the PVP Ladder",M_Ladder_eng,"PvP stats since my login",M_seitLogin_eng,"PvP stats of this Char",M_dieserChar_eng,"Stats of the whole account",M_vomAccount_eng,"Reset Ladder",L_reset,"Cancel",M_abbrechen_eng; M_Ladder_eng: mes "Alright...I'll show you the Top "+ $@LadderLength +" with "+$@LadderSteps+" entries per page."; mes "It'll be viewed like this:"; mes @colour$[0]+"Place^000000: "+@colour$[1]+"<name>^000000 :"+@colour$[2]+"<kills>^000000:"+@colour$[3]+"<deaths>^000000 "+@colour$[4]+"<time>"; next; callsub L_Ladder; goto M_selection_eng; M_seitLogin_eng: mes @name$; mes "Your stats since your login:"; mes @PVPKillstoday+"/"+@PVPDeathstoday+"(Kills/Deaths)"; next; goto M_selection_eng; M_dieserChar_eng: mes @name$; mes "Your stats of this Char:"; mes PVPKills+"/"+PVPDeaths+"(Kills/Deaths)"; next; goto M_selection_eng; M_vomAccount_eng: mes @name$; mes "Your stats of the whole account:"; mes #PVPKillsAccount+"/"+#PVPDeathsAccount+"(Kills/Deaths)"; next; goto M_selection_eng; M_abbrechen_eng: mes @name$; mes "OK. You can come back to me and see your stats whenever you want."; close; L_reset: if (getgmlevel() < 99) end; mes "Do you want to reset the ladder?"; if (select ("Yes","No") == 2) goto L_end; mes "Are you really really sure you want to reset it?"; menu "Yes, ffs!!",-,"No",L_end; deletearray $terces_PVP_kills,128; deletearray $terces_PVP_deaths,128; deletearray $terces_PVP_names$,128; deletearray $terces_PVP_times,128; set $terces_PVP_resets,$terces_PVP_resets +1; L_end: mes "Okay...cya"; close; L_Ladder: for (set @y,0; @y < $@LadderLength; set @y,@y+$@LadderSteps){ for (set @x,@y; (@x < (@y+$@LadderSteps)) && (@x < ($@LadderLength)); set @x,@x+1){ if ($terces_PVP_names$[@x] != ""){ mes @colour$[0]+(@x+1)+"^000000: "+@colour$[1]+$terces_PVP_names$[@x]+"^000000 "+@colour$[2]+$terces_PVP_kills[@x]+"^000000:"+@colour$[3]+$terces_PVP_deaths[@x]+"^000000 ~ "+@colour$[4]+callfunc ("Gettime",$terces_PVP_times[@x])+"^000000"; } else { mes "^DD0000"+(@x+1)+": ^006699None^000000 "; } } next; } return; } function script Gettime { if (getarg(0)==0) return; set @difftimedays,(gettimetick(2) - getarg(0)); set @difftimehours,@difftimedays%86400; set @difftimeminutes,@difftimehours%3600; set @difftimeseconds,@difftimeminutes%60; set @days,@difftimedays/86400; set @hours,@difftimehours/3600; set @minutes,@difftimeminutes/60; set @seconds,@difftimeseconds; set @result$,""; if(@days != 0) set @result$,@result$+@days+"d "; if(@hours != 0) set @result$,@result$+@hours+"h "; if(@minutes != 0) set @result$,@result$+@minutes+"m "; if(@seconds != 0) set @result$,@result$+@seconds+"s"; return (@result$); } Soundpack: https://drive.google.com/open?id=0B2BM920mmHQgcThaQl9ETllVQlU
  13. Like
    Ridley got a reaction from Masao in Merry Christmas 2019 - A few words for the end of the year   
    The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions. 
    We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
     
    Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
    Thank you,
    Ridley
  14. Upvote
    Ridley reacted to NirvaShin in no exp.txt files   
    Never mind, I solved it. 
    With the new pack, the exp.txt file no longer exists. It was replaced by exp_group_db.conf found at the same location db/re/exp_group_db.conf

    The chrif_authok error had nothing to do with the MAX_LEVEL changed value. 
    I changed back every value I modified one by one and tried logging in between. 


  15. Like
    Ridley reacted to Tsuuu in Merry Christmas 2019 - A few words for the end of the year   
    I am really grateful to have someone like you lead this community.
    Thank you so much for everything you did and do for us.

    Herc >.
  16. Like
    Ridley got a reaction from KirieZ in Merry Christmas 2019 - A few words for the end of the year   
    The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions. 
    We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
     
    Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
    Thank you,
    Ridley
  17. Like
    Ridley got a reaction from Tsuuu in Merry Christmas 2019 - A few words for the end of the year   
    The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions. 
    We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
     
    Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
    Thank you,
    Ridley
  18. Like
    Ridley got a reaction from Cretino in Merry Christmas 2019 - A few words for the end of the year   
    The team at Hercules wishes you peace, joy and prosperity throughout the coming year. Thank you for your continued support and contributions. 
    We are here, because each member of our boards is proud to be part of it. I really look forward to see what 2020 will bring us.
     
    Relax and enjoy your well-earned free time as much as possible, We wish you and your family a Merry Christmas and a Happy New Year!
    Thank you,
    Ridley
  19. Like
    Ridley got a reaction from brunosc in No gems for ADM   
    you add it in groups.conf to a group
    permissions: { skill_unconditional: true }  
  20. Like
    Ridley got a reaction from Functor in kRO Patch - 2019-12-18   
    Contents
    1 Original Patch Notes 2 Translated Patch Notes 3 References Original Patch Notes
    안녕하세요.
    (주)그라비티 라그나로크 온라인 운영팀입니다.
    12월 18일(수) 정기점검 시간 및 업데이트에 대한 안내입니다.
    ■ 점검시간
    - 전 서버 : 10:00 ~ 18:00 15:53(완료) ※ 점검시간 중 (10:00 ~ 13:00) GNJOY 시스템 점검이 진행되어 일부 서비스 (로그인, 웹몰, 캐시충전)가 중단됩니다.
    ■ 공통 패치내용
    - 도전하라! go 이벤트가 진행됩니다. → 글래스트헤임 EVENT MODE: 오염된 난이도가 오픈됩니다. > 사신 NPC(glast_01 142 372)을 통해 입장 가능하며, 한번 클리어 한 경우 다시 입장할 수 없습니다. → OSC0005 인챈트 비용이 50% 감소됩니다. → HUGINN2001을 이용하여 [봉인된 시간의 서클릿] 정화 시 "시간의 마력", "시간의 보석 원석" 등장 확률이 2배 증가합니다. → 기간: 2019년 12월 18일 정기점검 후 ~ 2020년 1월 22일 정기점검 전 - 라그나로크 多DREAM 이벤트 달력 쿠폰 보상 상자에 삭제날짜가 명시됩니다. → 게임 내 각 월별 아이템 상자의 경우 2020년 첫번째 정기점검 시 일괄 삭제됩니다. - 냥타임의 [비매품]전투교범&풍선껌 아이템 교환 방식이 보다 직관적으로 변경됩니다. → 냥타임(malangdo 208 163, moc_para01 29 171) - 일루전 헌터보우 일부 옵션이 잘못 적용되던 현상이 수정됩니다. - 일부 지역에 겨울 눈꽃 이벤트 BGM이 적용됩니다. ■ 본 서버 패치내용
    - 타나토스 타워 개편 및 메모리얼 던전이 추가됩니다. → 타나토스 타워 상층 진입부 계단에서 루민(thana_step 154 367)을 통해 입장할 수 있습니다. → 레벨 제한: Base Lv 180 이상 → 인챈트 NPC 타밀라(tha_t01 135 83)가 추가됩니다. → 일일 퀘스트가 추가되며, 타나토스 타워 1층의 솔리스(tha_t01 161 78)에게서 수령이 가능합니다. - 모험가 중개소 시스템이 업데이트 됩니다. → 모험가 중개소의 팁박스가 추가됩니다. - 제네릭 직업군의 일부 스킬 습득이 불가능한 현상이 수정됩니다. → 제네릭의 스킬이 일괄 초기화됩니다. → 알케미스트 계열의 스킬&스테이터스 초기화 NPC가 등장합니다. → 기간: 2019년 12월 18일 점검 후 ~ 2019년 12월 24일 점검 전 → 위치: [geffen 142 203] 위치의 복화술사 NPC를 찾아가보시기 바랍니다. → 효능: 이용 비용은 무료이며, 무제한으로 초기화가 가능합니다. ※ 알케미스트 계열만 스킬&스테이터스 초기화 이용이 가능합니다. - 아지트 투자전이 종료되며, 길드던전 1층, 2층, 심연의 회랑은 상시 이용이 가능하도록 변경됩니다. → 고양이손 상단 각 공성 지부장NPC가 삭제되고, 근처에 위치한 게이트담당자 NPC의 역할이 확대됩니다. → 게이트 담당자 NPC를 이용하여 각 지역 길드던전 1층, 2층, 심연의 회랑으로 이동할 수 있습니다. → 각 던전별로 이동 시 5만/10만/50만 제니가 소모됩니다. → 게이트관리자 NPC의 아지트 투자전 내용이 제거됩니다. → 아지트를 점령한 길드원은 게이트 담당자, 게이트 관리자 NPC의 무료 이용이 가능합니다. → 투자 감사 티켓, 고양이 손 상단 투자증서가 삭제됩니다. → 말랑도의 감사티켓자판기, 행사담당 나미스 NPC가 삭제됩니다. → 심연의 회랑에 등장하는 일부 몬스터의 드랍리스트가 추가 및 변경됩니다. - 겨울 프로모션 경험치 증가 이벤트가 종료됩니다. → 낙원단 경험치 증가 이벤트가 종료됩니다. → 일루전 보상 경험치 증가 이벤트가 종료됩니다. - 카츄아 확률증가 이벤트가 종료됩니다. - 버프표시창이 스킬 효과에 가려지는 현상이 수정됩니다. - 크로운의 "썰렁한 농담" 스킬 모션 속도가 비정상적으로 적용되던 현상이 수정됩니다. - 구매 노점 아르바이트에 물품 등록 시, 구매 한도액에 수수료가 포함되도록 변경됩니다. - 풍마수리검 장착 후 기본 공격 시 무기 스프라이트가 출력되지 않는 현상이 수정됩니다. - 길드창을 ESC 단축키로 종료 시 활성화되어있는 엠블렘 편집창이 종료되지 않는 현상이 수정됩니다. - F11 단축키로 메모리얼 던전 팝업창을 닫은 경우 다시 불러오기가 불가능한 현상이 수정됩니다. - 일부 아이템 교환 재료에 슬롯칸이 보이는 현상이 수정됩니다. - 파라마켓에서 일정 개수 이상 아이템 구매가 불가능하던 현상이 수정됩니다. ■ 사크라이 서버 패치내용
    - 특정상황에서 성제의 오오라가 다른 플레이어 화면에 확인되지 않는 현상이 수정됩니다. - 특정상황에서 권성의 "태양과 달과 별의 융합" 상태가 다른 플레이어 화면에 확인되지 않는 현상이 수정됩니다. - 의상 동그란 눈동자 착용 후, 헤어 변경 시 헤어스타일과 눈동자가 비정상적으로 보이던 현상이 수정됩니다. - 장비창의 칭호 탭에서 일반 장비 해제가 가능한 현상이 수정됩니다. - 내비게이션의 현재 위치 공유 기능이 일부 상황에서 비정상적으로 적용되는 현상이 수정됩니다. - 리플레이 재생 시 인벤토리 아이템 리스트가 비정상적으로 보이는 현상이 수정됩니다. 점검 내용을 숙지하시어 이용에 차질 없으시길 바랍니다.
    감사합니다.

    (주) 그라비티 라그나로크 온라인 운영팀


    Translated Patch Notes
    Hi.
    Gravity Ragnarok Online Operation Team.
    Wednesday, December 18 Information on regular maintenance time and updates.
    ■ Inspection time
    - All servers: 10:00 ~ 18:00 15:53 ​​(Completed) ※ During the inspection time (10:00 ~ 13:00) GNJOY system check is in progress and some services (login, web mall, cash charging) are stopped. ■ Common Patch Contents
    - Challenge! The go event is in progress. → Glastheim EVENT MODE: Contaminated difficulty will open. > You can enter through Reaper NPC (glast_01 142 372), and once you clear it, you cannot enter again. → OSC0005 enchant cost is reduced by 50%. → When using [HUGINN2001] to cleanse [Circlet of Sealed Time], the chance of "Time Horse" and "Time Gemstonee" is doubled. → Period: After regular inspection on December 18, 2019 ~ Before regular inspection on January 22, 2020 - Ragnarok 多 DREAM event calendar coupon reward box will be deleted date. → Each monthly item box in the game will be deleted at the first regular inspection in 2020. - Nyantime's [Sold Out] Combat Manual & Bubblegum item exchange method has been changed more intuitively. → Nyan time (malangdo 208 163, moc_para01 29 171) - Fixed an issue where some Illusion Hunter Bow options were incorrectly applied. - Winter Snow Event BGM is available in some regions. ■ Patch contents of this server
    - Thanatos Tower reorganization and memorial dungeons are added. → You can enter via Lumin (thana_step 154 ​​367) from the entrance stairs at the top of Thanatos Tower. → Level limit: Base Lv 180 or higher → Enchant NPC Tamil (tha_t01 135 83) is added. → Daily quests will be added and can be collected from Solis (tha_t01 161 78) on the first floor of Thanatos Tower. - Adventurer Agency system is updated. → The tip box of the Adventurer Agency is added. - Fixed a bug where Geneticists couldn't learn some skills. → The Geneticist skills are collectively initialized. → Alchemist skill and status reset NPC will appear. → Period: After inspection on December 18, 2019 ~ Before inspection on December 24, 2019 → Location: Visit the Boxer NPC at location [geffen 142 203]. → Efficacy: The cost is free, you can reset unlimited. ※ Only Alchemist Classes can use skill & status reset. - Ajit investment is ended, the guild dungeon 1st floor, 2nd floor, Abyssal Corridor is changed to be available at all times. → The Siege Chapter NPC at the top of the cat's hand is removed, and the role of the nearby Gatekeeper NPC is expanded. → You can move to the 1st, 2nd, and Abyssal Corridors of each Guild Dungeon using the Gate Manager NPC. → Each dungeon consumes 50,000/100,000/500,000 Zeny. → The Ajit pre-investment content of the Gate Manager NPC is removed. → Guild members who occupy the Ajit can use the Gate Manager and Gate Manager NPC for free. → The investment audit ticket, the top certificate of the cat's hand will be deleted. → Malangdo thank you ticket vending machine, event manager Namis NPC will be deleted. → The drop list of some monsters in the Abyssal Corridor has been added and changed. - Winter Promotion EXP increase event ends. → The Paradise EXP increase event ends. → The Illusion Reward EXP increase event ends. - Katsua probability increase event is over. - Fixed a bug where the buff indicators were obscured by skill effects. - Crop's "Shaky Joke" skill motion speed is incorrectly applied. - When you register an item in a part-time shop, your purchase limit will be changed to include a fee. - Fixed an issue where weapon sprites would not be displayed on basic attacks after being equipped with a Falcon. - Fixed an issue where the emblem edit window would not exit when the guild window was closed with the ESC shortcut. - Fixed a bug where reloading the Memorial Dungeon popup with the F11 shortcut was not possible. - Fixed a slot slot on some item exchange materials. - Fixed a problem where it was impossible to purchase more than a certain number of items in Para Market. ■ Sakray Server Patch Contents
    - Fixed a phenomenon where Holy Aura could not be seen on other player screens under certain circumstances. - Fixed a bug where the "Suspension of Sun, Moon, and Star" status of the Star Emperor would not be visible on other player screens under certain circumstances. - Fixed the phenomenon that the hair style and the eyes look abnormal when changing the hair after wearing the costume round eyes. - Fixed a bug where general equipment can be unlocked from the Title tab of the Equipment window. - Fixed the problem where navigation's current location sharing function is abnormally applied in some situations. - Fixed a bug where inventory item lists would look abnormal when replayed. Please read the details carefully so that you do not have to worry about it.
    Thank you.

    Gravity Ragnarok Online Operation Team
    References
    http://ro.gnjoy.com/news/notice/View.asp?BBSMode=10001&seq=7199&curpage=1
    Retrieved from https://ragnarok.gamepedia.com/RO_Patch_(2019_Dec._18).
  21. Like
    Ridley reacted to vykimo in XPRO : cross platform client   
    BETA TEST :
    I made 3 days of "real condition" tests with a team of 3 advanced players.

    It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step !
    In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on...
     
    Infos will come asap, stay tuned  
  22. Like
    Ridley reacted to Rytech in Community Changes   
    The dark theme is really nice and is easy on the eyes. Not sure if its just me but im having a little difficulty telling the difference between read and unread post in different sub's. One's with unread posts show text slightly bolder but not enough to tell from a quick glance. Maybe the dark color around the text is overpowering it. There also was a dot on the side to help with this in the light theme. Think its possible to make the text a bit more bolder and have the arrows change into something for those with unread posts?

  23. Like
    Ridley got a reaction from fiction in November Digest 2019   
    November Digest 2019
    The following digest covers the month of November 1st - November 30th 2019

    Team Changes
    @skyleo switched from Script Developer to Core Developer @Kenpachi has joined as Core Developer Added
    Added an SQL linter. The `./tools/checksql.sh` script can be used to automatically validate the syntax of every file in the `sql-files` folder (note: dependencies might need to be installed through composer). The script is also executed in the Travis builds. (#2582) Added/updated packets, encryption keys and message tables for clients up to 2019-11-13. (#2568)
    Added support for packet `CZ_REQ_MOUNTOFF`. (part of #2568) Added a missing building entrance portal in Juno and in Lighthalzen. (#2542) Added the script command `getguildinfo()` and its related constants `GUILDINFO_*`, to lookup information about a guild. (#2566) Added a separate configuration flag in `map_log.enable` to control the logging of `LOG_TYPE_LOOT`. (part of #2560, issue #2414) Added a new log type, `LOG_TYPE_ACHIEVEMENT` and its configuration flag, to control the logging of achievement-granted items. A database migration is required. (#2560, issue #2414) De-hardcoded the boss monsters' resistance to some status effects. It's now controlled by a new `NoBoss` flag in `sc_config`. (#2570) De-hardcoded the combo skills chaining check. It's now controlled by a new `IsCombo` flag in `skill_db`. (#2573) De-hardcoded the status icons. They are now defined through a new `Icon` field in `sc_config`. (#2577) Changed
    Added error details to the python converter tools when a libconfig parsing error is encountered. (part of #2568) Converted packet `CZ_LAPINEDDUKDDAK_CLOSE` into a struct. (part of #2568) Updated the location of various NPCs: portals in Juno, sign post in Brasilis, Young Man in Payon (pre-renewal). (part of #2542) Reordered the loading of the stylist DB to be before the loading of NPC scripts, for consistence with the other DB files. (#2571) Fixed
    Fixed a syntax error in the `2019-10-12--14-21.sql` migration file. (part of #2582) Fixed an incorrect nullpo check when slave monsters are summoned by an alchemist. (#2574, issue #2576) Fixed the Steal skill not showing the HP bar of the targeted monster right away but only when leaving and re-entering sight range. (part of #2567) Fixed a regression in the Steal skill that caused it to allow stealing of some cards. Card stealing prevention is now enforced by item type rather than by position in the drop list. (#2567) Fixed the `@fakename` to display the overridden name regardless of whether the character is disguised. (#2548, issue #2539) Fixed the `target_to` field not being cleared appropriately, causing monsters to get stuck in a loop walking to their previous target that has died, and causing hunters with auto-attack to be unable to walk away from their target and cancel their attack action. (#2564) Fixed the handling of HULD .po translations that contain the `\r` escape sequence. (#2569) Fixed the unintended clearing of status changes granted by passive guild skills, via `sc_end(SC_ALL)`. (#2575, issue #1147) Deprecated
    Deprecated the script command `getguildname()`, use `getguildinfo(GUILDINFO_NAME, <guild id>)` instead. (part of #2566) Deprecated the script command `getguildmaster()`, use `getguildinfo(GUILDINFO_MASTER_NAME, <guild id>)` instead. (part of #2566) Deprecated the script command `getguildmasterid()`, use `getguildinfo(GUILDINFO_MASTER_CID, <guild id>)` instead. (part of #2566) Removed
    Removed the `SI_*` constants from the source code, now available through `constants.conf`. (part of #2577) Special thanks to
    @Haru, @4144, @Dastgir, @Emistry, @Asheraf, @skyleo, @meko
  24. Upvote
    Ridley got a reaction from Amauri Melo in Community Changes   
    Note: Community improvements are ongoing. This changelog will be updated as new features are added and adjustments are made.

    Forum Update
    We updated to the latest software of Invision Power Suite, a full changelog can be found here. You may experience increased load times, bugs, template errors, etc. Please report all issues you encounter. We have introduced a new Dark Theme for those users interested in using it. Please be advised that some posts containing custom font coloring may become difficult to read while using this optional theme variant. Light Theme is still Default. In order to use it, scroll down to the very bottom and click on "Theme". Improved Caching Grabbed all kro Patch Notes back until 2013 https://herc.ws/board/forum/188-kro-patch-notes/ special thanks to @KirieZ The Dark Theme has now been set to default for all users. You can still switch back to the old Light Theme at the bottom "Theme" drop down menu
    Discord Integration You can now login with Discord In your Account Settings you will find a tab for Discord, there you can set rules to synch your Avatar or email adress Forum Changes
    Added new Profile Field for Client Version. Added a small box to copy code from codeboxes directly to your clipboard. Concurrent Posts in the same Topic within 10 minutes now get automatically merged. You can now set a 2FA in your accounts Securiy Settings. You can either use Google Authenticator or Authy. Removed Gravatar support due to privacy concerns and performance issues. All avatars provided via Gravatar have been removed. Staff Application Forms has been revived and added to the Community Tab. A revamp is still missing tho. Upgraded from Captcha v2 to Invisible Captcha. You don't need to do anything now in order to register. Copied Text is now always pasted in plain text and looses all formatting. Cleaning
    Removed some contact information in your profiles. Right now we support IRC, Discord and Skype. Offline Servers were delisted from the Server Advertising. Feel free to open a new Topic once your server relaunched. Old Database leftovers were removed. Improved Caching Method. Rating increased from 65 to 84. Paid Services and Jobs Available were cleaned out Paid Services without a post within 1 year has been moved to Archive. Feel free to open an issue on your topic if you need it active again. Jobs Available older than 45 days has been moved to Archive.
  25. Upvote
    Ridley got a reaction from Tsuuu in [NEED HELP] tr0n's Questboard SETUP GUIDE   
    you're using the function wrong. Here 2 examples
    AddCollection("<Test Collect>",1,99,501,10,0,0,0,501,10); AddHunting("<Test Hunting>",1,99,501,10,0,0,0,1002,10);  
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