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luizragna got a reaction from JulioCF in item que toque um som quando atacar
Você também pode usar a label custom OnAttackMob:
https://forum.cronus-emulator.com/files/file/1355-custom-label-onattackmob-3-variáveis-especiais/
Ai usa os comandos playsound e o rand()
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luizragna got a reaction from Senos in item que toque um som quando atacar
Você também pode usar a label custom OnAttackMob:
https://forum.cronus-emulator.com/files/file/1355-custom-label-onattackmob-3-variáveis-especiais/
Ai usa os comandos playsound e o rand()
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luizragna got a reaction from Banned in Equipamento que muda aparencia
Em vez de changebase usa o comando disguise.
Ex:
OnEquipScript: <" disguise (4060); ">
OnUnequipScript: <" setoption(8,0); undisguise(); ">
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luizragna reacted to w0wZukuBg in [Showcase] SCP-087
Just a ladder to nowhere... or is it somewhere?
The original idea is taken from the mini-game SPC-087.
You can watch the gameplay of this game on YouTube,
I do not know which blogger you are more interested in,
so here's the link to the teaser: Click here to go
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
1@scp087
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luizragna reacted to w0wZukuBg in [Showcase] Navayo + Nav_in01
You can believe, you can not believe, but the idea for my next map
was found by randomly clicking on Google maps in search of inspiration!
So there was Navagio - an incredible beach on the coast of Zakynthos,
in Greece, hidden between the rocks with a mysterious ship in the middle of it.
I fell in love with it at first sight
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
Navayo
Please rate it if the map is good enough
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luizragna reacted to Truly in Truly - Free Full Map Collection
Hey there everyone, long time no see!
So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through all of these, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have.
Sanctum
Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chunck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees.
Sanctum In
And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use a script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all.
Guild Base
This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.
Novice Starter Grounds
PvP Valkyrie
A little small for a PvP map but I enjoyed making it and like how it turned out.
Trinity
The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map.
Trinity In
Trinity Courtyard
Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one.
Trinity Vending
Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it.
Trinity Port
Anexus
A simple instance based map with a boss at the end. Another one of my earlier works.
Works
The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes.
Well there they are, open to any and all. I hope to hear your feedback on these!
Thanks,
Truly ~
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luizragna reacted to Habilis in Duplicate NPCs use the same variable
I had this issue with campfires and stuff
When you dupe you gottta create a unique NPC name
ex from my CampFire NPC
sprintf("Campfire#CF_%d", getcharid(CHAR_ID_CHAR)) then you can do
setd and getd of
setd(sprintf(".@MegaVariable_%d", [unique identifier]))
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luizragna reacted to meko in Duplicate NPCs use the same variable
Duplicate npcs do share variables but this is legacy code that we can't change without breaking backward-compatibility. What we could do however is add a config flag so you can manually choose the desired behaviour.
The problem is that in npc_duplicate_script_sub the function does npc->script = source->script, so it creates a pointer to the parent script_code struct instead of creating its own and variables are stored in this struct. The Evol plugin fixes this by creating its own struct but since I see other people want this change I will move it to Hercules directly instead.
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luizragna got a reaction from bWolfie in Custom Unit HP Bar System
Yes, the illust folder don't like subfolders
I improved the topic to avoid problems
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luizragna reacted to w0wZukuBg in [Showcase] Ttmoon
We continue to experiment!
This is my first attempt to send my imagination into space.
Not open, but still distant and mysterious.
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
ttmoon
Please rate it if the map is good enough
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luizragna got a reaction from jasonch in Custom Unit HP Bar System
Hello guys, i'm making a custom hp bar system for mob units.
The command show the HP of the mob for all players in the map.
I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter.
Test yourselves :).
HP Bar System:
payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }
Donwload of the data folder files: HP Bar System (2018-06-26).rar
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luizragna got a reaction from Habilis in Custom Unit HP Bar System
Yes, the illust folder don't like subfolders
I improved the topic to avoid problems
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luizragna reacted to Habilis in Custom Unit HP Bar System
There is a small problem some clients cant display it if inside a folder inside /illust
But works good if directly inside /illust
My client won't
ex: /illust/hpbar/0.bmp [won't work]
ex: /illust/0_hpbar.bmp [Works]
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luizragna reacted to w0wZukuBg in [Showcase] New World Mini
You did not think that I would stop at the mini Rune-Midgards?!)
Yes, you are absolutely right, this is it!) A series of mini locations
continues with a mini New World, corresponding to the 14.2 episode.
So cute, so mini, like in mobile rpg games ^^)
.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.
nw_mini
Please rate it if the map is good enough
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luizragna reacted to Ridley in "New Reborn" integrated job master
File Name: "New Reborn" integrated job master
File Submitter: Ridley
File Submitted: 22 Feb 2017
File Category: Utility
I did this a while ago. In order to use this script you need Olrox new_reborn map
This script is no physical job changer. instead each spike of the star shaped map represents a path of the classes. You walk up there to change your job. Extended Job's are available from a normal npc in the middle.
Important: This script uses Euphys default herc job changer as a base.
- the script gives out a +7 novi weapon for each of the base classes (check line 355 to 392)
- it has some fancy warp portals, feel free to edit it to default
- even more fancy, ressource eating rotating waiting rooms for exit and entrance (default prontera) which can be disabled as well (line 502 and 530)
- autobuff inc agi +10 for 1 minute each time you walk directly through the middle (or spawn)
- you can NOT skip rebirth. 1st job -> 2nd -> rebirth -> trans ->3rd
- it also has support for rebellion, but rebellion is not yet added on herc so you might want to disable it
This script was already tested live and worked fine. I did some edits tho but never optimized it since I lost interest in it. However, I think its something different from default Job Masters
Note: I really recommend to read through it and check for all options.
Some Screenshots
Click here to download this file
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luizragna got a reaction from w0wZukuBg in [Showcase] Arena R4
Very cool, looks a bit like my server. In case I am programming effects for dungeon maps system.
See my first system:
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luizragna reacted to w0wZukuBg in [w0w] Xpalace
Xpalace
File Name: prtbar
File Submitter: w0wZukuBg
File Submitted: 17 June 2018
File Category: Maps & Textures
Download Link: Click here to download
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luizragna reacted to Habilis in Campfire to regenerate HP/SP
Yesterday, after rambles on Discord with Dastgir and Asheraf,
I've got another Brilliant Idea for a Release from Habilis!
The Idea:
Camp Fire to restore / regenerate HP & SP.
When you sit by the Camp fire, you start feeling the warmth and the comfort, so your HP & SP begin to regenerate.
There is a nice contribution from Meko on that subject
Menhir (Big rock that possesses magical powers and able to restore Health and Energy of Seekers)
Thanks Meko!
So, I thought to myself, well, that is wonderful, but why not make it portable?
Because, conveniently, there is this NPC sprite :
4_BONFIRE
ID: 10252 (0x280C)
Even more conveniently, there is this item:
Matchstick Item ID# 7035 (Matchstick)
A phosphorus tipped stick that can be used to start a fire.
http://ratemyserver.net/index.php?page=item_db&item_id=7035
Dastgir, suggested using this plugin to make this possible:
https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/npc-duplicate.c
Mechanics :
When you use the item Matchstick in your inventory, it will spawn a duplicate of the NPC called Camp Fire.
So that when you are in the field, farming, grinding you could rest.
- You need to sit close to the Camp Fire (3 cells ) to feel the warmth.
- Anyone can sit by your Camp Fire and rest.
- Camp Fire lasts 2-3 minutes.
- Need to sit for at least 3 seconds to begin feeling the warmth and comfort.
- you cannot start a fire within 5 cells of another Camp Fire.
- If you use a match one more time, old Camp Fire disappears and a new one appears.
I think it will add an element of roleplay and romanticism to the gameplay.
(Habilis is a soft, sensitive and romantic type ).
Expect the Release sometime soon...
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luizragna got a reaction from Megazord in Custom Unit HP Bar System
Hello guys, i'm making a custom hp bar system for mob units.
The command show the HP of the mob for all players in the map.
I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter.
Test yourselves :).
HP Bar System:
payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }
Donwload of the data folder files: HP Bar System (2018-06-26).rar
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luizragna reacted to AnnieRuru in Instance for all party members
change IOT_CHAR into IOT_PARTY
and *warp into *warpparty ?
also add *instance_check_party when applicable ...
and the first 2 lines in that script was made like an event thing ... to prevent the player stay in the map
if you want the player to stay in the map like quest script, then add src4instance mapflag and *instance_set_respawn
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luizragna reacted to AnnieRuru in [Hello]This is a raid for party i made.
found this old topic ... update this a little bit ...
http://upaste.me/603b49950f9aa66a9
pointing this topic to somebody ... namely @luizragna
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luizragna got a reaction from CDER in Custom Unit HP Bar System
Hello guys, i'm making a custom hp bar system for mob units.
The command show the HP of the mob for all players in the map.
I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter.
Test yourselves :).
HP Bar System:
payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; }
Donwload of the data folder files: HP Bar System (2018-06-26).rar
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luizragna got a reaction from Senos in Ajuda - mcache Files
@happles abre o cmd e digita: cd C:/caminhoDaSuaPastaDoEmulador
exemplo: cd C:\Users\Luiz Victor\Hercules
Após isso, aperta enter e digita o comando: map-server --load-plugin mapcache --map NomeDoSeuMapa
Aperta enter e aguarda, se mesmo assim você não conseguir, pode me add no discord que eu explico. DzG Nightmare#5780