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4144

Core Developers
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Reputation Activity

  1. Like
    4144 got a reaction from rayhanalka in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  2. Like
    4144 got a reaction from Skyline in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  3. Like
    4144 got a reaction from Quazi in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  4. Like
    4144 got a reaction from Naruto in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  5. Like
    4144 got a reaction from IndieRO in New hercules feature: Expanded barter shop   
    From last release in hercules was added new shop type: expanded barter shop.
    This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
    Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
     
    For use shop example script uncomment in file npc/scripts_custom.conf this line:
    //"npc/custom/expandedbartershop.txt",  
    This shop supported from clients:
    Ragexe: 2019-11-20 and newer
    RagexeRE: 2019-11-06 and newer
    Ragexe zero: 2019-11-27 and newer
     
    Same sample images:

     

     
  6. Like
    4144 got a reaction from Hyroshima in Doubt RO Zero Client   
    at first you need grf/data and other files from zero client (files from other kro clients will not works)
    Then download exe what you like from here http://nemo.herc.ws/downloads/
    At bottom of page with your client exe you can see instructions how build hercules.
     
    Nemo patches you can use recommended. Yes some will fail with errors and this is fine.
     
  7. Like
    4144 got a reaction from Mushroom in Russian language in RO Zero client   
    can you update nemo from git and check is it works now?
  8. Like
    4144 got a reaction from brunosc in Error in changer coin   
    try like this: (10**(.@i+1)) / (10**.@i)
  9. Like
    4144 got a reaction from brunosc in Error in changer coin   
    If you not understand math, can you simply copy/paste fixed line?
     
  10. Like
    4144 got a reaction from Tsuuu in Effect drop card   
    See itemdb fields ShowDropEffect and DropEffectMode
    But you need client atleast 20180418 for ragexe or ragexeRE or any  zero versions.
     
  11. Like
    4144 got a reaction from fiction in How to use mobskilldb convert   
    Try this pr https://github.com/HerculesWS/Hercules/pull/2568
    I add some info if it crashing on parsing wrong data, but i cant reproduce your issue. If it crash, show output here
  12. Like
    4144 got a reaction from evilpuncker in Client Translation Project   
    iro files almost always very outdated, but i think good base for translation. As another source can be used euRo files
    People i think using translation by Asheraf: https://github.com/Asheraf/Translation
    and translation by zackdreaver https://github.com/zackdreaver/ROenglishRE
    zackdreaver mostly for rathena and outdated clients and Asheraf's for latest clients.
     
  13. Like
    4144 got a reaction from Honoka Chan in Character Encoding UTF-7 vs UTF-8 Client   
    utf-7 should not support any languages except english and may be german.
    if you using utf-8, then your texts must be in utf-8. This mean almost all non english chars should use other bytes.
    For fix your issue, all your texts must be in same codepage/locale.
  14. Like
    4144 got a reaction from Eternity in Taek-Won Mission for Star Gladiator Class   
    this line of code always will trigger skill error
    if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON || MAPID_STAR_GLADIATOR) { probably change it to this?
    if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON && (sd->job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {  
  15. Like
    4144 got a reaction from imbadudelz in Permission Denied   
    your issue is windows. You copy files from windows probably by ftp, and all file permissions was removed.
    Better way is clone from git on linux.
    Other fix option is run command
    chmod +x configure chmod +x config.status   and may be same command for other files
  16. Upvote
    4144 got a reaction from Functor in Nemo patcher   
    https://gitlab.com/4144/Nemo/blob/70f27fe5c114f7c7f834f95f6ab0e8decf8dc6af/ChangeLog.md
    New patches:
    Increase hair style limit in game (old) - contains old patch for extend hair sprites id for human.
    Force use icons only from stateiconimginfo.lub by Jchcc.
    Add patches for hide all other buttons by 4144.
    Add patches for set hide/show other buttons by 4144.
    Allow spam skills by hotkey by Functor, 4144.
     
    Updates patches:
    Increase hair style limit in game - now extending hairs for humans and dorams.
     
    New translations:
    Add Thai translation by Kelberwitz Blade's - found packed nemo archive in github.
     
    Plugin updates:
    Show client version always with UTC time zone.
     
  17. Like
    4144 got a reaction from KirieZ in Nemo patcher   
    https://gitlab.com/4144/Nemo/blob/70f27fe5c114f7c7f834f95f6ab0e8decf8dc6af/ChangeLog.md
    New patches:
    Increase hair style limit in game (old) - contains old patch for extend hair sprites id for human.
    Force use icons only from stateiconimginfo.lub by Jchcc.
    Add patches for hide all other buttons by 4144.
    Add patches for set hide/show other buttons by 4144.
    Allow spam skills by hotkey by Functor, 4144.
     
    Updates patches:
    Increase hair style limit in game - now extending hairs for humans and dorams.
     
    New translations:
    Add Thai translation by Kelberwitz Blade's - found packed nemo archive in github.
     
    Plugin updates:
    Show client version always with UTC time zone.
     
  18. Like
    4144 got a reaction from AnnieRuru in Some new hercules features   
    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
    For set icon in some way need get bl_id of npc, mob etc and call function:
     
    Set icon
    setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
    Where GID is bl id of being, ID is icon id.
    Example for npc:
    setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
    data/texture/유저인터페이스/group/group_3.bmp  
    Set group
    setunittitle(GID, group_name);
    Where group_name is any name what you want assign to group
    Example for npc:
    setunittitle(getnpcid(), "Hercules");  
    Sample images



     
    Works from versions:
    ragexe from 20180207,
    ragexeRE from 20171129,
    ragexe_zero from 20171130
  19. Like
    4144 got a reaction from bWolfie in Upcoming hercules feature   
    New hotkeys/shortcuts
    http://imgc1.gnjoy.com/ufile/common/2019/04/12/014334_tnvh5Gat.gif

    For use this shortcuts need client:
    ragexe from 2019-05-22
    ragexeRE from 2019-05-08
    ragexe_zero from 2019-05-15
    Already in hercules
  20. Upvote
    4144 got a reaction from Ridley in Upcoming hercules feature   
    New hotkeys/shortcuts
    http://imgc1.gnjoy.com/ufile/common/2019/04/12/014334_tnvh5Gat.gif

    For use this shortcuts need client:
    ragexe from 2019-05-22
    ragexeRE from 2019-05-08
    ragexe_zero from 2019-05-15
    Already in hercules
  21. Like
    4144 got a reaction from Calervius in 20180621 - Error on "Select Character" Screen   
    http://herc.ws/board/topic/16391-2018-06-2021ragexere-char-select-fix/
  22. Like
    4144 got a reaction from Calervius in 20180621 - Error on "Select Character" Screen   
    this is also can be issue with latest grf and very outdated client exe. In this forum was link somewhere with some old textures to fix this issue
  23. Like
    4144 got a reaction from Vietlubu in Some new hercules features   
    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
    For set icon in some way need get bl_id of npc, mob etc and call function:
     
    Set icon
    setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
    Where GID is bl id of being, ID is icon id.
    Example for npc:
    setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
    data/texture/유저인터페이스/group/group_3.bmp  
    Set group
    setunittitle(GID, group_name);
    Where group_name is any name what you want assign to group
    Example for npc:
    setunittitle(getnpcid(), "Hercules");  
    Sample images



     
    Works from versions:
    ragexe from 20180207,
    ragexeRE from 20171129,
    ragexe_zero from 20171130
  24. Like
    4144 got a reaction from IndieRO in Some new hercules features   
    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
    For set icon in some way need get bl_id of npc, mob etc and call function:
     
    Set icon
    setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
    Where GID is bl id of being, ID is icon id.
    Example for npc:
    setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
    data/texture/유저인터페이스/group/group_3.bmp  
    Set group
    setunittitle(GID, group_name);
    Where group_name is any name what you want assign to group
    Example for npc:
    setunittitle(getnpcid(), "Hercules");  
    Sample images



     
    Works from versions:
    ragexe from 20180207,
    ragexeRE from 20171129,
    ragexe_zero from 20171130
  25. Like
    4144 got a reaction from JulioCF in Some new hercules features   
    Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
    For set icon in some way need get bl_id of npc, mob etc and call function:
     
    Set icon
    setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
    Where GID is bl id of being, ID is icon id.
    Example for npc:
    setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
    data/texture/유저인터페이스/group/group_3.bmp  
    Set group
    setunittitle(GID, group_name);
    Where group_name is any name what you want assign to group
    Example for npc:
    setunittitle(getnpcid(), "Hercules");  
    Sample images



     
    Works from versions:
    ragexe from 20180207,
    ragexeRE from 20171129,
    ragexe_zero from 20171130
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