4144
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Content Count
1188 -
Joined
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Last visited
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Days Won
124
Reputation Activity
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4144 got a reaction from rayhanalka in New hercules feature: Expanded barter shop
From last release in hercules was added new shop type: expanded barter shop.
This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
For use shop example script uncomment in file npc/scripts_custom.conf this line:
//"npc/custom/expandedbartershop.txt",
This shop supported from clients:
Ragexe: 2019-11-20 and newer
RagexeRE: 2019-11-06 and newer
Ragexe zero: 2019-11-27 and newer
Same sample images:
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4144 got a reaction from Skyline in New hercules feature: Expanded barter shop
From last release in hercules was added new shop type: expanded barter shop.
This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
For use shop example script uncomment in file npc/scripts_custom.conf this line:
//"npc/custom/expandedbartershop.txt",
This shop supported from clients:
Ragexe: 2019-11-20 and newer
RagexeRE: 2019-11-06 and newer
Ragexe zero: 2019-11-27 and newer
Same sample images:
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4144 got a reaction from Quazi in New hercules feature: Expanded barter shop
From last release in hercules was added new shop type: expanded barter shop.
This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
For use shop example script uncomment in file npc/scripts_custom.conf this line:
//"npc/custom/expandedbartershop.txt",
This shop supported from clients:
Ragexe: 2019-11-20 and newer
RagexeRE: 2019-11-06 and newer
Ragexe zero: 2019-11-27 and newer
Same sample images:
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4144 got a reaction from Naruto in New hercules feature: Expanded barter shop
From last release in hercules was added new shop type: expanded barter shop.
This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
For use shop example script uncomment in file npc/scripts_custom.conf this line:
//"npc/custom/expandedbartershop.txt",
This shop supported from clients:
Ragexe: 2019-11-20 and newer
RagexeRE: 2019-11-06 and newer
Ragexe zero: 2019-11-27 and newer
Same sample images:
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4144 got a reaction from IndieRO in New hercules feature: Expanded barter shop
From last release in hercules was added new shop type: expanded barter shop.
This shop allow buy item with different amount and pay with other items or with money. For removed items supported refine levels.
Also this shop allow infinite or limited numbers in shop. Limited numbers saved into database.
For use shop example script uncomment in file npc/scripts_custom.conf this line:
//"npc/custom/expandedbartershop.txt",
This shop supported from clients:
Ragexe: 2019-11-20 and newer
RagexeRE: 2019-11-06 and newer
Ragexe zero: 2019-11-27 and newer
Same sample images:
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4144 got a reaction from Hyroshima in Doubt RO Zero Client
at first you need grf/data and other files from zero client (files from other kro clients will not works)
Then download exe what you like from here http://nemo.herc.ws/downloads/
At bottom of page with your client exe you can see instructions how build hercules.
Nemo patches you can use recommended. Yes some will fail with errors and this is fine.
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4144 got a reaction from Mushroom in Russian language in RO Zero client
can you update nemo from git and check is it works now?
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4144 got a reaction from brunosc in Error in changer coin
If you not understand math, can you simply copy/paste fixed line?
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4144 got a reaction from Tsuuu in Effect drop card
See itemdb fields ShowDropEffect and DropEffectMode
But you need client atleast 20180418 for ragexe or ragexeRE or any zero versions.
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4144 got a reaction from fiction in How to use mobskilldb convert
Try this pr https://github.com/HerculesWS/Hercules/pull/2568
I add some info if it crashing on parsing wrong data, but i cant reproduce your issue. If it crash, show output here
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4144 got a reaction from evilpuncker in Client Translation Project
iro files almost always very outdated, but i think good base for translation. As another source can be used euRo files
People i think using translation by Asheraf: https://github.com/Asheraf/Translation
and translation by zackdreaver https://github.com/zackdreaver/ROenglishRE
zackdreaver mostly for rathena and outdated clients and Asheraf's for latest clients.
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4144 got a reaction from Honoka Chan in Character Encoding UTF-7 vs UTF-8 Client
utf-7 should not support any languages except english and may be german.
if you using utf-8, then your texts must be in utf-8. This mean almost all non english chars should use other bytes.
For fix your issue, all your texts must be in same codepage/locale.
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4144 got a reaction from Eternity in Taek-Won Mission for Star Gladiator Class
this line of code always will trigger skill error
if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON || MAPID_STAR_GLADIATOR) { probably change it to this?
if ((sd->job & MAPID_UPPERMASK) != MAPID_TAEKWON && (sd->job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
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4144 got a reaction from imbadudelz in Permission Denied
your issue is windows. You copy files from windows probably by ftp, and all file permissions was removed.
Better way is clone from git on linux.
Other fix option is run command
chmod +x configure chmod +x config.status and may be same command for other files
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4144 got a reaction from Functor in Nemo patcher
https://gitlab.com/4144/Nemo/blob/70f27fe5c114f7c7f834f95f6ab0e8decf8dc6af/ChangeLog.md
New patches:
Increase hair style limit in game (old) - contains old patch for extend hair sprites id for human.
Force use icons only from stateiconimginfo.lub by Jchcc.
Add patches for hide all other buttons by 4144.
Add patches for set hide/show other buttons by 4144.
Allow spam skills by hotkey by Functor, 4144.
Updates patches:
Increase hair style limit in game - now extending hairs for humans and dorams.
New translations:
Add Thai translation by Kelberwitz Blade's - found packed nemo archive in github.
Plugin updates:
Show client version always with UTC time zone.
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4144 got a reaction from KirieZ in Nemo patcher
https://gitlab.com/4144/Nemo/blob/70f27fe5c114f7c7f834f95f6ab0e8decf8dc6af/ChangeLog.md
New patches:
Increase hair style limit in game (old) - contains old patch for extend hair sprites id for human.
Force use icons only from stateiconimginfo.lub by Jchcc.
Add patches for hide all other buttons by 4144.
Add patches for set hide/show other buttons by 4144.
Allow spam skills by hotkey by Functor, 4144.
Updates patches:
Increase hair style limit in game - now extending hairs for humans and dorams.
New translations:
Add Thai translation by Kelberwitz Blade's - found packed nemo archive in github.
Plugin updates:
Show client version always with UTC time zone.
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4144 got a reaction from AnnieRuru in Some new hercules features
Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
For set icon in some way need get bl_id of npc, mob etc and call function:
Set icon
setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
Where GID is bl id of being, ID is icon id.
Example for npc:
setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
data/texture/유저인터페이스/group/group_3.bmp
Set group
setunittitle(GID, group_name);
Where group_name is any name what you want assign to group
Example for npc:
setunittitle(getnpcid(), "Hercules");
Sample images
Works from versions:
ragexe from 20180207,
ragexeRE from 20171129,
ragexe_zero from 20171130
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4144 got a reaction from bWolfie in Upcoming hercules feature
New hotkeys/shortcuts
http://imgc1.gnjoy.com/ufile/common/2019/04/12/014334_tnvh5Gat.gif
For use this shortcuts need client:
ragexe from 2019-05-22
ragexeRE from 2019-05-08
ragexe_zero from 2019-05-15
Already in hercules
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4144 got a reaction from Ridley in Upcoming hercules feature
New hotkeys/shortcuts
http://imgc1.gnjoy.com/ufile/common/2019/04/12/014334_tnvh5Gat.gif
For use this shortcuts need client:
ragexe from 2019-05-22
ragexeRE from 2019-05-08
ragexe_zero from 2019-05-15
Already in hercules
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4144 got a reaction from Calervius in 20180621 - Error on "Select Character" Screen
http://herc.ws/board/topic/16391-2018-06-2021ragexere-char-select-fix/
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4144 got a reaction from Calervius in 20180621 - Error on "Select Character" Screen
this is also can be issue with latest grf and very outdated client exe. In this forum was link somewhere with some old textures to fix this issue
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4144 got a reaction from Vietlubu in Some new hercules features
Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
For set icon in some way need get bl_id of npc, mob etc and call function:
Set icon
setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
Where GID is bl id of being, ID is icon id.
Example for npc:
setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
data/texture/유저인터페이스/group/group_3.bmp
Set group
setunittitle(GID, group_name);
Where group_name is any name what you want assign to group
Example for npc:
setunittitle(getnpcid(), "Hercules");
Sample images
Works from versions:
ragexe from 20180207,
ragexeRE from 20171129,
ragexe_zero from 20171130
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4144 got a reaction from IndieRO in Some new hercules features
Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
For set icon in some way need get bl_id of npc, mob etc and call function:
Set icon
setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
Where GID is bl id of being, ID is icon id.
Example for npc:
setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
data/texture/유저인터페이스/group/group_3.bmp
Set group
setunittitle(GID, group_name);
Where group_name is any name what you want assign to group
Example for npc:
setunittitle(getnpcid(), "Hercules");
Sample images
Works from versions:
ragexe from 20180207,
ragexeRE from 20171129,
ragexe_zero from 20171130
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4144 got a reaction from JulioCF in Some new hercules features
Display group (titlte) and icon for mobs, homunculus, npc, mercenaries
For set icon in some way need get bl_id of npc, mob etc and call function:
Set icon
setunitdata(GID, UDT_GROUP, ID) Icon files stored in directory data/texture/유저인터페이스/group/group_ID.bmp
Where GID is bl id of being, ID is icon id.
Example for npc:
setunitdata(getnpcid(), UDT_GROUP, 3); It will use this image:
data/texture/유저인터페이스/group/group_3.bmp
Set group
setunittitle(GID, group_name);
Where group_name is any name what you want assign to group
Example for npc:
setunittitle(getnpcid(), "Hercules");
Sample images
Works from versions:
ragexe from 20180207,
ragexeRE from 20171129,
ragexe_zero from 20171130