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Hercules WPE Free - June 14th Patch

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I wrote this online web service, if it can help : http://www.robrowser.com/prototype/packet-keys/

It's a tool to list the current brokens keys (and the working one), there is also a form to help generate new keys.

 

All the tests are executed 100'000 times (it's enough and avoid to freeze your browser for a while since all tests are done client-side).

 

Have fun~

 

may i ask for the form to help generate new keys ?

 

thanks

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I wrote this online web service, if it can help : http://www.robrowser.com/prototype/packet-keys/

It's a tool to list the current brokens keys (and the working one), there is also a form to help generate new keys.

 

All the tests are executed 100'000 times (it's enough and avoid to freeze your browser for a while since all tests are done client-side).

 

Have fun~

 

may i ask for the form to help generate new keys ?

 

thanks

you can type your keys in those forms and test it, it will show passed/Failed.

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oh too bad :( still wanted to use old client for pre-re though :(

You can use new client with old pre-re mechanics

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hmm can you give me a close one to 2010-07-30a that has no issues like Character Selection, move delay or other critical stuffs.

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// Whether to enable the official packet obfuscation support (good vs WPE)

// 0: disabled

// 1: optional (not recommended) -- identifies whether it is required

// 2: enabled (recommended)

packet_obfuscation: <value>

 

i have this value  set to 1 so that only botting works, 

 

so will this also allow use of other 3rd party stuff like 0 delay, client modification etc ?

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// Whether to enable the official packet obfuscation support (good vs WPE)

// 0: disabled

// 1: optional (not recommended) -- identifies whether it is required

// 2: enabled (recommended)

packet_obfuscation: <value>

 

i have this value  set to 1 so that only botting works, 

 

so will this also allow use of other 3rd party stuff like 0 delay, client modification etc ?

As you can see, it only blocks WPE and RPE.

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AFAIK, it blocks all 3rd party softwares which modify the packets.

 

Im using this, im not sure if its still working but my player still can use maya purple hacks.

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is this the only thing to do for anti WPE?

i hope it also blocked rPE :D 

// Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
Edited by ShankS

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is this the only thing to do for anti WPE?

i hope it also blocked rPE :D 

 

// Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
That value should be 2

 

 

It blocks rpe too( as that too is packet modification, any program that can modify packets are blocked)

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is this the only thing to do for anti WPE?

i hope it also blocked rPE :D

// Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
That value should be 2

 

 

It blocks rpe too( as that too is packet modification, any program that can modify packets are blocked)

i got error after changing the value to 2 and @reloadbattleconf

2luaw69.jpg

Edited by ShankS

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is this the only thing to do for anti WPE?

i hope it also blocked rPE :D

 

// Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
That value should be 2

It blocks rpe too( as that too is packet modification, any program that can modify packets are blocked)

i got error after changing the value to 2 and @reloadbattleconf

2luaw69.jpg

Your client is diffed with disable packet encryption.

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is this the only thing to do for anti WPE?

i hope it also blocked rPE :D

// Whether to enable the official packet obfuscation support (good vs WPE)// 0: disabled// 1: optional (not recommended) -- identifies whether it is required// 2: enabled (recommended)packet_obfuscation: <value>
That value should be 2

It blocks rpe too( as that too is packet modification, any program that can modify packets are blocked)

i got error after changing the value to 2 and @reloadbattleconf

2luaw69.jpg

Your client is diffed with disable packet encryption.

if i change my client to 2013 07 24 is my configuration and my npc's will be effected?  :D btw my client is 20120410

Edited by ShankS

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Server side configurations and scripts don't depend on whatever you do with your clients. Most errors you'll have is in case you don't have the sprites on your client...

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Hello,

 

can i ask who can confirm a working client?

i tried 2012-04-04 2012-02-07 both cant enter the game, and giving me Disconnected error packet unknown

 

 

tried using nemo patcher and use the packet keys from http://www.robrowser.com/prototype/packet-keys/

Maybe you disabled packet encryption(either from server side or client side)?

Or changed packetkeys , but haven't changed from server side??

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