Hello guys
I made a custom structure in my skill
But I'm messing around somewhere .. Help me out.
I call sumono a MOB
struct mob_data *md;
md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), mob_id, "", size, type); //example
mob->spawn (md); //sumona o mob
Then I use an SC in this mob
sc_start4(src,&md->bl,SC_RUN,100,skill_lv,0,0,0);
in status.c, within the function responsible for terminating this