Hello guys I made a custom structure in my skill But I'm messing around somewhere .. Help me out. I call sumono a MOB             struct mob_data *md;             md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), mob_id, "", size, type); //example             mob->spawn (md);    //sumona o mob Then I use an SC in this mob sc_start4(src,&md->bl,SC_RUN,100,skill_lv,0,0,0); in status.c, within the function responsible for terminating this