https://github.com/HerculesWS/Hercules/pull/2061 before understanding this pull request, let's talk about the history of OnNPCKillEvent History during the time OnNPCKillEvent implement, monster only spawn on the fields and dungeon, in this syntax ** Create a permanent monster spawn: <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2> and the monsters that spawned with e