Jump to content
  • 0
Sym

Target skills locked out by animation

Question

As far as I can tell, certain attacks or skills that require the selection of a target, are prevented from being executed during the majority of any cast animations.  I'm trying to see if there is a way I can ignore this, or, at the very least, get a way to utilize whatever Increase Agility is using to play its animation during the cast time, rather than at the end of it.  But I cannot make heads or tails of what would be required to do either.

 

I'm not terribly experienced, but I have done a fileseek of src to try to find an entry that would indicate such behavior, but nothing really jumps out at me as making any particular sense in this regard.  Any help would be much appreciated, as I would like to loosen up the otherwise-very-frame-tight requirements for chaining certain target skills together pre-animation.  Especially since the punishment for failure is having to wait for the entire animation to finish playing before a new target spell can be initiated.  I would prefer to let the amotion delay control that, rather than the animation itself (although I don't want to remove the animations entirely or anything.  I just want to release their deathgrip on player controls somewhat).

Edited by Sym

Share this post


Link to post
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.