Jump to content

Paid Services

Paid Ragnarok-related services.
New topics are invisible until approved by a administrator

46 topics in this forum

    • 122 replies
    • 61040 views
    • 117 replies
    • 43711 views
    • 116 replies
    • 56869 views
  1. Dastgir's Services 1 2 3 4 5

    • 114 replies
    • 51081 views
    • 95 replies
    • 38665 views
    • 81 replies
    • 35647 views
    • 74 replies
    • 33844 views
    • 71 replies
    • 37859 views
    • 52 replies
    • 19063 views
    • 50 replies
    • 22815 views
  2. RENNC DESIGN | WEPRIORITIZE 1 2

    • 47 replies
    • 15664 views
    • 32 replies
    • 10600 views
    • 25 replies
    • 11950 views
  3. Judas Paid Services

    • 18 replies
    • 8682 views
  4. Cydd Graphic Services

    • 16 replies
    • 4417 views
    • 14 replies
    • 8395 views
    • 8 replies
    • 5609 views
  5. A Myriad of Services

    • 7 replies
    • 3073 views
  6. Hemagx's paid service

    • 7 replies
    • 6187 views
    • 6 replies
    • 3382 views
    • 6 replies
    • 9257 views
  7. Nihad's Services

    • 5 replies
    • 5295 views
  8. Palettes 4th Jobs

    • 5 replies
    • 5765 views
    • 5 replies
    • 1648 views
    • 4 replies
    • 5702 views

Announcements

  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • //= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor → Tools → IMF Editor (or Search “.imf”). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target job’s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF → test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools → IMF Editor → open the target .imf //= 2) Set draw order (top → bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions → Save → import back → test. //= IMPORTANT: //= • Don’t use RagLite JSON to re-encode .imf (that’s why you saw “compile” errors). //= Let GRF Editor open/save the binary .imf directly. //= • If nothing changes, check you don’t have a loose “data\imf*.imf” overriding the GRF, //= and make sure your custom GRF loads last. //= • If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= • Backup data.grf/rdata.grf. //= • Close the game client. //= //= B) Find/Map //= • Path to IMFs: data\imf*.imf (use GRF Editor search). //= • Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job → IMF filename). //= //= C) Fast Copy (no editing) //= • Extract working job’s .imf → import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= • Tools → IMF Editor → open target .imf → set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= • “Apply to all actions/directions” → Save → Import → Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= • Change not showing: //= - Another GRF or a loose “data\imf*.imf” overrides yours. Ensure your custom GRF loads last. //= • Only some animations fixed: //= - You didn’t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= • “Compile” / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editor’s IMF Editor to open/save binary .imf directly. //= • Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //===================================================
    • Can try this :     - No cards/refine/copying — it purely swaps based on ID, making it safe and clean.   - Works only on EQI_HEAD_TOP, but you can easily extend to:    EQI_HEAD_MID    EQI_HEAD_LOW   - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on  
    • Added 12 new auras. Added some sprites halloween related.  
    • Unfortunately, this doesn't work. Perhaps due to point 2. NEMO doesn't have this patch. 
    • Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
  • Download Statistics

    • Files
      465
    • Comments
      168
    • Reviews
      240

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.