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  1. Bulletin Centre

    1. Community News

      Stay informed on all that is going on within the community. Here you will find news and updates about the progression of Hercules.

    2. Repository News

      What does Hercules have going on in-line for new features? Here you will find news about all the great newly added features that are being developed right here in Hercules.

    3. Ragnarok News

      Here you can find all that is new in the world of Ragnarok Online.

  2. Hercules Development Centre

    1. Development Discussion

      If you have something being developed or if you're developing something that you might wish to discuss you may do so here.

    2. Suggestions

      If you have a suggestion, please feel free to let us know here. Your feedback is always encouraged as it helps us maintain a better experience for all involved.

    3. Development Centre Archives

      All past suggestions and discussions pertaining to the development of Hercules can be found here.

  3. Support & Releases

    1. General Server Support

      If you have a question that does not fit specifically in the other support sub-forums sections, feel free to ask here.

    2. Database

      This section is for database related support, releases, and requests only.

    3. Scripting

      This section is for script related support, releases, and requests only.

    4. Source

      This section is for source related support, releases, and requests only.

    5. Plugin

      This section is for plugin related support, releases, and requests only.

    6. Client-Side

      This section is for client related support, releases, and requests only.

    7. Graphic Enhancements

      This section is for graphic enhancement related support, releases, and requests only.

    8. Other Support & Releases

      This section is dedicated for support regarding Linux, Windows, or release of website resources (i.e. Control Panels) and Server Managers / Editors.

  4. Hercules Community

    1. General Discussion

      Any general banter that relates to the Hercules Community goes here. While you're discussing, don't forget to introduce yourself to the community!

    2. Projects

      Do you have a Ragnarok related project? Or, do you know a good one? Information regarding these projects can be showcased, released, and discussed here.

    3. Employment

      Do you offer any services catered to the Ragnarok community? Or, is there a job opening in your private server? Then this section is right for you.

    4. Server Advertisement

      Want to advertise your Ragnarok Online server? Post here!

    5. Arts & Writings

      Do you have any artwork, chronicles, design showcases, photography, illustrations, or any other artistic related creations? If you do, and you wish to share them with us, then this section is for you!

    6. Off Topic

      Discuss anything off-topic here, however, please keep in mind that spam will not be tolerated.

  • Featured Topics

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    • Here is a topic that describes how Horizon stands out as an emulator and how it really works internally, giving it the wings it needs to provide a large player base. Have a read on it -  https://projecthorizon.xyz/index.php?/topic/580-how-horizon-works-under-the-hood/#comment-583
    • Hi, i was left from RO long time ago and now i want to run my offline server, but several code is outdate, can someone fix code for me here is new herc:   for (int i = 0; i < MAX_PARTY; i++) { if ((p_sd = p->data[i].sd) == NULL || p_sd->status.party_id != p_id || pc_isdead(p_sd)) continue; if (p->party.member[i].online == 0 || (!include_leader && p->party.member[i].leader == 1)) continue; if (m_name_from != NULL && strcmp(m_name_from, map->list[p_sd->bl.m].name) != 0) continue; if (!ignore_mapflags) { if (((type == 0 || type > 2) && map->list[p_sd->bl.m].flag.nowarp == 1) || (type > 0 && map->list[p_sd->bl.m].flag.noreturn == 1)) continue; } if (type == 1) { map_index = p_sd->status.save_point.map; x = p_sd->status.save_point.x; y = p_sd->status.save_point.y; } if (type > 0) if(pc_isdead(p_sd)) status->revive(&p_sd->bl, 1, 1); //and this line is what i want to add but seems not compatible pc->setpos(p_sd, map_index, x, y, CLR_TELEPORT); //else //pc->randomwarp(p_sd, CLR_TELEPORT); // this is original updated from herc } script_pushint(st, 1); return true; }     and this is old herc   for (i = 0; i < MAX_PARTY; i++) { if( !(pl_sd = p->data[i].sd) || pl_sd->status.party_id != p_id ) continue; if( str2 && strcmp(str2, map->list[pl_sd->bl.m].name) != 0 ) continue; if( pc_isdead(pl_sd) ) continue; switch( type ) { case 0: // Random if(!map->list[pl_sd->bl.m].flag.nowarp) pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map->list[pl_sd->bl.m].flag.noreturn) pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y //if(!map->list[pl_sd->bl.m].flag.noreturn && !map->list[pl_sd->bl.m].flag.nowarp) if(pc_isdead(pl_sd)) status->revive(&pl_sd->bl, 1, 1); //i want to make this line compatible to newest herc pc->setpos(pl_sd,map_index,x,y,CLR_TELEPORT); break; } } return true; } any help is appreciated
    • I am currently facing a significant issue on my server, which involves both rogue and stalkers with skill Plagiarism. Example: The problem arises when a Stalker with a level 10 Double Strafe skill plagiarizes a level 5 Double Strafe skill. The level 5 skill replaces the original level 10 skill. However, the copied skill does not appear in the appropriate tab. Furthermore, if the Stalker undergoes a skill reset or plagiarizes another skill, the Double Strafe skill completely disappears, resetting to level 0 and causing the Stalker to lose skill points. It's important to note that there are no modifications made to this section of the script. Here is the relevant part of the script for reference: int cidx, idx, lv = 0; cidx = skill->get_index(copy_skill); switch(can_copy(tsd, copy_skill)) { case 1: // Plagiarism { if (tsd->cloneskill_id) { idx = skill->get_index(tsd->cloneskill_id); if (tsd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) { tsd->status.skill[idx].id = 0; tsd->status.skill[idx].lv = 0; tsd->status.skill[idx].flag = 0; clif->deleteskill(tsd, tsd->cloneskill_id); } } lv = min(skill_lv, pc->checkskill(tsd, RG_PLAGIARISM)); tsd->cloneskill_id = copy_skill; pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL"), copy_skill); pc_setglobalreg(tsd, script->add_variable("CLONE_SKILL_LV"), lv); tsd->status.skill[cidx].id = copy_skill; tsd->status.skill[cidx].lv = lv; tsd->status.skill[cidx].flag = SKILL_FLAG_PLAGIARIZED; clif->addskill(tsd, copy_skill); } Do you have any suggestions or potential solutions for this issue? I am willing to compensate anyone who can provide a fix for it.
    • Hercules doesn't have a "episode changer" nor an exact running episode. RO itself doesn't follow a straight line of updates around the world, as each server got different content at different times. We follow kRO, kind of.   If you are in pre-re, you are likely around 13.2, the latest episode before renewal, and you likely have most content (at least as far as I know).   For renewal, there isn't a specific episode, we are missing some stuff of pretty much every renewal episode. Like, we have Rebellion (which is from 15.x) but we don't have faceworm instance which if from 14.x.   If you check this filter in GitHub for example, you can see a few episodes and their missing/implemented content: https://github.com/HerculesWS/Hercules/issues?q=is%3Aissue+is%3Aopen+episode  
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