Recent content by dreinor

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    Taekwon Attack Switching

    anybody here knows how the attack index of taekwon works? if you look closely, the taekwon's attack switches from attackindex1 to attackindex2 in random.. anyone here where knows where can i find how to change or edit that? thanks..
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    s_elemental_db

    hello.. good day to all.. can anybody help me where can i locate s_elemental_db? thanks.. i am trying to edit the summons stats..
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    Snake Hat .spr & .act

    good day.. can i ask for a copy of the .act and .spr of the animated snake hat headgear? thanks in advance.. i can't seem to find it in my data.grf because of korean texts..
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    Custom Classes Sprites

    Male Hunter with Dual Dagger Female Hunter with Dual Dagger Male Super Novice with Bow Female Super Novice with Bow Sword Sage Kafra Class
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    Super Novice Bow Animation

    I'm trying a new project... i tried recreating super novice with bow animation.. this is the frames for male super novice.. front attack view.. i will finish the male animation then the female after that..  
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    Looking for Team mates sa paggawa ng Private Server..

    Naghahanap po ako nang kasama.. i'll be frank.. non-profit po sana ang gsto ko.. since my free gameguard nman dito sa hercules, ang paggagastusan lang natin ung monthly hosting.. kahit ako n ang magshoulder nun per month... ang kelangan ko lang team mates na mapagkakatiwalaan, passionate at team...
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    Sage Skill Hindsight

    I tried adding the bold line to the code but it doesn't seem to work.. can someone help me? please? thanks...
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    Sonic Wave Healing Undead & Dark Element

    hi... can someone help me? i'm trying to customize sonic wave skill.. i want it to heal undead & dark element monsters/players but damage monsters of every other element.. i tried using this code.. the skill hits every other element but when it is targeted on dark/undead element monsters...
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    Warg not Visually Attacking

    i tried recreating Warg Bite Skill so that it will be seen on the 2nd job tab.. all is fine except that when i use the skill, the warg is not visually attacking the target.. the skill hits & and damages the target but there is no visual effect of the warg moving.. can anyone help me on this...
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    Death Knight Sprite Ripping

    Can someone help me extract the sprite of death knight from nintendo DS ROM? i tried following the instructions found in this thread but i can't seem to make it work.. here is the thread.. https://gbatemp.net/threads/ragnarok-ds-sprite-ripping-request.304302/ can someone help me extract the...
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    Freedom of Casting

    can someone help me.. is it possible to enable melee skills like bash, envenom, magnum break, etch while the player is casting and has learned freedom of casting?
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    uninitialized local variable

    hi.. can someone help me, how do i fix this error after compiling? it says: warning C4700: uninitialized local variable 'tstatus' used   struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct skill_condition req; struct status_data...
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    Backstab Skill Custom Effect

    hi.. can someone help me.. i want to make the skill of Rouge Backstab to be useable even if the target is facing the caster, but the damage will be reduced by 75% and is now affected by hit rate.. would this be possible? here is the code for backstab skill..   case RG_BACKSTAP: { uint8 dir =...
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    adding gemstone requirement for turnundead

    good day.. i customized the turn undead skill for it to be useable on any race.. but i want it to consume gemstones whenever the target is not an undead race or element.. can someone help me on this? this is the block which makes the skill require items in specific condition.. i don't know the...
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    Double Attack Procs Autospell

    hi.. can someone help me? where can i locate the code for the skill double attack(TF_DOUBLE) so that i can make it work on autocast spells.. the skill of rouge autosteal works with double attack an i want to make double attack proc autospell from cards and hindsight.. thanks..
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