Recent content by evilpuncker

  1. evilpuncker

    addtimer issues

    I tried creating a command that will execute different actions on different intervals, and using the command will turn them ON/OFF, but it is just not working, what am I doing wrong? - script test FAKE_NPC,{ OnInit: bindatcmd("test", strnpcinfo(NPC_NAME)+"::OnAtcommand", 0, 99); end...
  2. evilpuncker

    MU online wings

    Hey everyone, I've always loved both MU online and ragnarok, and always wanted to see MU wings on RO, I think they are very pretty, here are a few examples: I tried digging into the game files and perhaps I found a way to get some of them to .smd format (you can open them in blender) and...
  3. evilpuncker

    clif->ShowScript doubt and retVal question

    Hello everyone! thanks for stopping by. I have zero source/programing knowledge but I was able to make this code to work (yes, it works), but there are two things bothering me: the clif->ShowScript part works but its throw a warning when compiling the warning is:  the return retVal...
  4. evilpuncker

    Create a dummy character/player to clone

    So I was thinking about a mercenary to help new players, but our database is kinda limited on that, they are not really useful as "buffers", they don't even heal, so I was thinking about using the: I wanted to use it to copy, for example, one of the following: an acolyte, a priest, a high...
  5. evilpuncker

    Making body style ignore palette

    I was messing with palette and noticed that the costume ones have different palettes path and since I'm using the shared palette diff, it doesn't support it. So I remembered that we have the: wedding_ignorepalette etc etc settings, but we don't have one for body styles (costumes), I even tried...
  6. evilpuncker

    Two small requests about mob_dead function

    This one. First issue (most likely a question): we have this code: if (src) { //Drops affected by luk as a fixed increase [Valaris] if (battle_config.drops_by_luk) drop_rate += status_get_luk(src)*battle_config.drops_by_luk/100; //Drops affected by luk as a % increase...
  7. evilpuncker

    Coma status Eff_ usage

    So today I was playing with some mobs/items that had coma effect but noticed that there is no way to handle/use it (bAddEff, bResEff, bAddEffOnSkill etc) like the other effects (Eff_Stun, Eff_Curse, Eff_Silence etc), so I'd like to ask how hard would it be to have it added to source as a plugin...
  8. evilpuncker

    Clan system WITH guild system

    Hello everyone, I was thinking about doing the good and old race system (the one with palettes from a lot of years ago) in my server with the brand new clan system, that is perfect (look at this beauty and imagine the possibilities 😍) BUT,  there is a big problem, a player can't be at a clan and...
  9. evilpuncker

    Class check trouble

    Okay, I'm with a kind of a newbie issue, wanted to edit the pc_has_second_costume to include soul linker and star gladiator too, but its not working, seems my logic is failed :( static bool pc_has_second_costume(struct map_session_data *sd) { nullpo_retr(false, sd); // FIXME...
  10. evilpuncker

    Help converting small piece of code to hercules

    Hello everyone, I'm trying to add the attendance system requirement to hercules, and there is a small code that need to be added to the clif_parse_attendance_reward_request function, I managed to fix a few errors but there is still some that I wasn't able to fix, the code is the following: char...
  11. evilpuncker

    [Hercules FluxCP] Update reCaptcha to V2

    Google has dropped the support (updates) for V1 that is used in fluxcp, so my suggestion is to implement the V2 of reCaptcha in our beloved CP source
  12. evilpuncker

    RO in widescreen?

    Does anyone have any info about gravity implementing it into the client? widescreen era has been there for quite some time already but we are still forced by some games to play in a squary screen
  13. evilpuncker

    Add duration to disguise

    My suggestion is to add a 'duration' parameter to both disguise and @disguise, simple as that
  14. evilpuncker

    Add delay parameter to bindatcmd

    The idea is simple, add a "delay" parameter to bindatcmd in milliseconds, so we can set them to prevent abuse of some commands, and maybe a flag that will define if logout will reset the delay or not. (maybe even add it to atcommands itself ) PS: yeah I know it is possible to achieve this with...
  15. evilpuncker

    Reset variable on divorce

    I was testing marriage.txt NPC and noticed that if I do @divorce the permanent character variable "wedding_sign" is not reset back to 0 at least in atcommand, maybe that is true in script command as well, what about making this variable reset so users have to apply for a marriage again...
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