I am trying to make a daily supplies NPC which rewards individual character items. Everytime a player gets reward, "variable" set to 1
The character need to wait until the next day to claim the rewards again
Is it possible to use "OnClock0000:" to set the "variable" to 0 of every character?
Is there a way of adding the new HatEffects?
The only item ID that uses hat effect is this:
Id: 20285
AegisName: "C_Blossom_Fluttering"
OnEquipScript: <" hateffect(HAT_EF_BLOSSOM_FLUTTERING, true); ">
How do i count the active spirit balls of a player?
Or read an active skill instead "CH_SOULCOLLECT"
I tried this one but doesn't seem to work
if (getstatus(CH_SOULCOLLECT))
Is it possible to attach a script on an item that makes the user auto-cast "CH_SOULCOLLECT" whenever its not active?
Same as "MO_EXPLOSIONSPIRITS" but Dangerous Soul Collect takes priority.
So when both skills are inactive, sequence goes: CH_SOULCOLLECT > MO_EXPLOSIONSPIRITS >...