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deviruzy

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Everything posted by deviruzy

  1. Good day. I was wondering if it's possible to announce certain mvp mob's death and making an NPC that tells you if certain MVP mob is dead or alive. I was thinking of NPCkillevent but I didn't know how to go on with it. So, I must be little off manner and ask, would you please give me a sample? just one mvp mob will do. I can work with the rest of them and I should, I cannot ask more than that. I was thinking of something like this: 1. Announcing part if(getmonsterid(1038)) in map "moc_pryd04" announce "" + strcharinfo(0) + " has killed "+getmonsterid(1038)+",0; 2. NPC that gives MVP info map,x,y script mvp brifing npc#,{ mes ""mvp name","map name","show X if dead / show O if alive""; mes "Osiris,pyramid 4th floor,O"; close; } I really don't know how to do this. If you can give me a sample I can add all the other mvps by myself, so please. Thank you.
  2. '-'!! Oh! hahahahaha yeah, I have to admit that was silly of me not to notice that additional }. Sorry about that. This is what I'm currently using. Somehow my Hercules didn't identify items by just modifying isidentified. I also had to modify isidentified2. I can't express enough how glad and thankful I am about this. Thank you evilpuncker, Thank you Angelmelody.
  3. ;-; No, I am afraid I am getting errors when I rebuild it with Visual Studio 2010 in either way. First I tried : and then this: and even this
  4. Good day. Although one touch npc is very convenient, I was wondering if it's possible to identify items from the beginning like back in the eAthena times. I remember slightly that if you touch certain part of src, all the items you get from mobs comes out as identified. Is this possible even in Hercules? Would you be kind and teach me if it's possible please? Thank you.
  5. I found custom source and script for making plagiarism NPC but it was only tested on eathena. When I applied it on Hercules the script worked but when I actually tested it map server crashed! Would you take a look and see if this source needs to be modified in order to make it work on Hercules? or is the problem because of me using Hercules with custom plugins? script.c Script part Turns out the custom plug-in I had, had a compatability problem with pre-re setup. By directly moving plugins into trunk It worked perfectly fine.
  6. Oh thank god . I hate conflict, haha. Thanks to you and your woe script in eathena forum I was able to understand a little more about woe scripts. I disabled Kafra, Guardian, Dungeon, Upgrading Defense part from Hercules official woe script made by Akaru and holyAngel, which is exactly what I wanted. Thank you so much AnnieRuru .
  7. Oh, Thanks AnnieRuru. I'll work with it for now. Pardon me if I'm wrong but I hope you're not upset or mad. I just tried to put everything in the subject. I didn't mean to come off as a big attitude.
  8. Good Day. Not like official woe script I wanted a very simple one. One castle, No guardian, No kafra, No mobs. No reward. I just need an empelium gvg. While searching, I found something that could work. This is an Agit_Event scipt I found. It looked simple but since I didn't know what to put I couldn't go on from here. Would you be kind and teach me how to 1. Spawn an empelium when woe begins? prtg_cas03,16,220 2. Respawn an empelium when empelium breaks? prtg_cas03,16,220 3. When the owner of the empelium is changed warp everyone else except members of the new guild back to the savepoint? [EX: Guild A (Owner) -> Guild B (becomes new owner by breaking guild A's empelium) -> Guild A is teleported back to savepoint. -> Guild B stays] 4. When woe is over, naturally set empelium to how it is supposed to be after woe. Is it disabling it or just let it stand there? This is part of my flag NPC This is the only castle I want to use for woe, prtg_cas03, and I kind of sensed that everything related to this castle has to be set to .@GID or else it won't work with one another. If so would you also teach me where or how I should modify Agit_Event to .@GID ? Thank you.
  9. how come your post got the mailto: stuffs ? AnnieRuru, You are a genius! I mean a Genius, literally! Thank you. you just post one, and my problem that I've been dealing for hours is solved! Thank you so much! Thank you!! I don't know why mailto: is added. I must have clicked something by mistake. sorry about that.
  10. Good day. When my wedding script reaches that red part which starts with OnTimer6000:, map server gives me an error. Strange thing is that players do get married some how....'-' The error message is this: I first tried to make wedding; part to wedding(); didn't work. I just did it I didn't know what I was doing and then I chagned the location of '}'. from above OnTimer1000: to below all the way down to the end of OnTimer6000: but map server stil gave me an error. What should I do to fix this error? Would you be kind and teach me please? Thank you. P.s. I changed all the message part because it was in korean. Below is the actual script just in case. I hope the korean part doesn't bother you
  11. wow this is a great script. Thank you AnnieRuru. I believe it's this part but I think I'm going to go with this one for this very NPC of mine. I learned it form rAthena Board. Still, Thank you so much AnnieRuru. I'll keep this script in mind. I'm sure I'll be needing it later.
  12. Hello. I am making a very simple party helping NPC and I was wondering if it's possible to summon partymembers. this is what I made so far: party warp summoning / calling party members. I am a newb so I could not find what to put on the red spot to summon party members to the location of party leader. I used to have a NPC that can do that 6 years ago but I just couldn't remember or find it in eathena, rathena, or wikis. Would you be kind enough to teach me please? Thank you.
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