- Content Author
- Rem
The Daily Ration System is a standalone NPC-driven supply distribution feature designed to provide players with access to free, limited, and automatically refreshed consumables through a structured global stock market.
System Overview
The system operates through a central assistant NPC that provides access to categorized supply shops. Each shop functions as a global market trader with finite stock, ensuring that item availability reflects real-time server-wide consumption.
At server reset, all shop inventories are automatically restored, allowing players to re-access essential consumables daily.
Design Intent
This system is designed to support:
The result is a balanced, automated rationing system that rewards daily activity while maintaining fair item distribution across the entire player base. HAVE FUN GUYS!
- Free Supply Market – All listed items are distributed at no cost to the player.
- Global Shared Stock System – Each item is tied to a centralized stock pool that decreases with player purchases server-wide.
- Daily Automatic Restock – All shop inventories are fully replenished every server day at 00:00.
- Per-Player Daily Limit – Players are restricted to a maximum of 100 total purchased items per day to prevent abuse and maintain economy stability.
- Multiple Supply Categories – Items are organized into separate shop groups such as Daily Supplies and Combat Rations for easier navigation and balance control.
- Market-Based Trader System (NST_MARKET) – Ensures stock integrity, synchronized availability, and consistent item handling across all traders.
System Overview
The system operates through a central assistant NPC that provides access to categorized supply shops. Each shop functions as a global market trader with finite stock, ensuring that item availability reflects real-time server-wide consumption.
At server reset, all shop inventories are automatically restored, allowing players to re-access essential consumables daily.
Design Intent
This system is designed to support:
- Early to mid-game progression sustainability
- Controlled distribution of high-value consumables
- Server economy stabilization through capped free resources
- Reduced dependency on farming for basic survival items
The result is a balanced, automated rationing system that rewards daily activity while maintaining fair item distribution across the entire player base. HAVE FUN GUYS!