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Assassin - boosting their Sonic Blow by 50% and halving the Cool Down for the skill's duration.However, the bonuses are reduced to +25% bonus damage and no Cool Down bonus when in Siege Mode (WoE)
Can someone give me script of Item or Box Item Gives Freebies Like
If i Open "Freebies Box"
You'll get the ff. :
1 Valkyrie Armor
1 Valkyrie Shoes
1 Valkyrie Manteau
1 Valkyrie Shield
i this correct? on my RO Skill doesn't show
25028,_chii,,5,20,,200,,2,,1,0xFFFFFFFF,7,2,512,,0,1,1325,{ skill "AL_RUWACH",1; bonus2 bDex,2; bonus bAgi,1; },{},{}
I need help editing Soul Link of HW and Sage
1,Sage - The Sage's HP will also increase by BaseLvl*200 HP and his/her Vit will increase by Int/5 (For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.
2.Wizard - The Wizard's HP will also Increase by BaseLvl*200 HP and...
How to make this payable with Zeny only ( because it requires 1 Items to get Linked )
prontera,151,188,5 script Soul Linker 719,{ mes "^0000FF[ "+strnpcinfo(1)+" ]^000000"; mes "Hello "+strcharinfo(0)+""; mes "Do you want me to Soul Link you?"; next; switch(select("Yes:No")) { case 1...
help me with this src editing
if (sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_BOSS] += 70; sd->left_weapon.addrace[RC_BOSS] += 70; sd->right_weapon.addele[ELE_HOLY] += 70...
help me with this i tried using skill_tree.conf. did i do correct?
Star_Gladiator: { inherit: ( "Taekwon" ); skills: { SG_FEEL: 3 SG_SUN_WARM: { MaxLevel: 3 SG_FEEL: 1 } SG_MOON_WARM: { MaxLevel: 3 SG_FEEL: 2 } SG_STAR_WARM: { MaxLevel: 3 SG_FEEL: 3 } SG_SUN_COMFORT: {...
Star Gladiator - Allowing to use Lvl 10 Lord of Vermillion, Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 100%. perfect dodge + 10
is This Working on Hercules SVN i got this from rathena site
Open src/map/skill.c
Find:
int skill_check_condition_castend(struct map_session_data* sd, short skill, short lv){struct skill_condition require;struct status_data *status;int i;int index[MAX_SKILL_ITEM_REQUIRE];
After ADD:
struct...