Im having issue with this:
OnInit:
questinfo(QTYPE_QUEST,1);
setquestinfo(QINFO_QUEST, 33333, 0);
end;
npc should show bubble when player don't have that QuestID 33333. Also can it process multiple validation? like
OnInit:
questinfo(QTYPE_QUEST,1);
setquestinfo(QINFO_QUEST, 33333, 0)...