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    @autotrade persistency for buying shops

    It's been so many years already so this would be nice to have. rAthena already has it but unfortunately their implementation of @autotrade in general is very different from ours.
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    Item weight

    Where exactly is this handled? I'd like to change weight based on different conditions.
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    Spirit Sphere background color

    Which file handles this? I'm not talking about thunder_center.bmp but the base color, the blueish tint remains even if this file is changed to something else. Thanks.
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    Custom UNT_ and its visual effect.

    If there a way to link an already existing effect to it through skill->unitsetting? In this case the base skill can set different UNT_ based on certain conditions, like KO_ZENKAI or GS_GROUNDDRIFT. This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE...
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    Equipped item bonuses

    All solved.
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    callshop/openshop pointing to a trader

    Is there a way to open one of those shops through a script call? I'm talking about the vendors from npc_trader_sample.txt inside the doc folder. Thanks.
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    misceffect OnTimer

    Is there a way to attach it to a certain NPC? Something like: OnTimer1000:  misceffect 1,instance_npcname("npc#1");  end; Thanks!
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    warpparty limited to current map

    If there a way to do this? Teleport party members of the player triggering the call but only those currently on the same map.
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    AM_TWILIGHT

    Is there a way to add multiple levels to those skills? I modified skill_db for them to have two levels, modified skillinfolist to allow selection of level and for them to have two levels as well. Then I added skill_lv conditions to src entries in order create different sets of stuff based on...
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    Extended Jobs and level 175/60

    Using 20140115. I'm experiencing a couple of issues after raising the caps: 1. Aura won't show at level 175, only 160. I know this is old but I haven't found any solutions or hex edits. 2. Job EXP bar won't show anythng past job level 50, as if you're capped already. Any help is appreciated.
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    Locking NPC interaction.

    Is there a way to completely prevent interaction with NPCs and movement when a shop window is open and other similar cases? Basically just one NPC at a time, always.
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    When GDB fails

    Is there a better way to debug?
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    Cart Cannon and element

    Since the official bug that doubles the elemental bonus with cannonballs was implemented, can anyone help me fix it? I just want it to behave normally, taking element once.
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    Eleanor

    I'm having an issue with Eleanor outright refusing to use any attack skills, doing the /... emotion as if something is preveting the skill usage. I've checked all files and entries that have to deal with her skills, spirit spheres, combos, style changes, homunculus, etc and everything is in...
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    @mobinfo/@mi issue

    As you can see the line with ATK/Range/Size/Race/Element/HIT and FLEE is missing, replaced with ?? I checked atcommand.c and everything seems to be in order and updated.
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    Treasure chest randomization for SE castles

    While this was very simple for FE script, I'm scratching my head with this. What I want is to basically make it always spawn the default chest (1324) plus a random one from the array, still based on investment. Here's the default portion of the script (agit_main_se): Here's mine...
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