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  1. Tio Akima

    [Showcase] Survival - The infected city

    Hi ... I've finished a series of maps recently, inspired by a horror story theme. The main map is a modern city, freely inspired by Raccon City (RE) with classic places such as the famous Mansion of RE1 and also the raccon city police station. A map made for RO, but the idea was to remove all...
  2. Tio Akima

    custom card code

    Hello guys, I'm trying to make a card that adds ATK when the player is low on life (low hp) Is there any such letter with this theme for me to follow as an example?   Do you think this is possible?
  3. Tio Akima

    not equip equal cards

    hi guys How can I prevent the player from using two (or more) equal cards in the same item? I've tried isequippedcnt, but it does not work. Maybe it is better (easier) to put this condition in source. Has anyone tried something like this, and can you point the way?
  4. Tio Akima

    skill restriction [Wedding]

    Guys I'm trying to use the skills without restriction WE_FEMALE WE_MALE I removed the marriage restrictions And I changed the skill to use with friends. I edited on skill_db I removed SkillInfo: { Wedding: true } and changed to: SkillType: { Friend: true } but it still does not...
  5. Tio Akima

    variable to store points

    Hi guys I'm creating a system to store points for each Char. (These points I will use in the future in the damage equation) I'm having trouble making this variable store the points by char. I believe my logic is wrong Or I must be forgetting some detail. I added with sd member  int...
  6. Tio Akima

    @clouds [ height ]

    Anyone know how to set height of @clouds?
  7. Tio Akima

    Multi/Sub-Object in 3dmax [MODEL]

    I have a question about modeling Custom model. Can an object of a custom model have more than one mapped texture? I mean, can I apply Multi/Sub-Object to an object? When I convert from 3ds to rsm, the Brow does not accept the Multi/Sub-Object, so there are several bugs in the texture. I can...
  8. Tio Akima

    [Showcase] Gaia - The Enchanted Village

    Bonjour! I finished another map of the Gaia Series, totally customized, and with that touch of fantasy. The Enchanted Village! The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs...
  9. Tio Akima

    [Showcase] The Sacred Blood Map

    Maps in Arena format "The Sacred Blood" (O sangue Sacro) Hii Guys, New maps in arena format, no obstacle in the arena, focused strictly on pvp (beating vs beating) ... This is the right map for you to decide who is the grandmaster in the best x1 style. Sacred or Blood?  "Choose your side...
  10. Tio Akima

    [Showcase] VIP Room [GAIA]

    Hii Guys! plus a map made with the GAIA theme! I've already done a pvp on this subject, and I'm thinking of making a GAIA map pack! With lots of green, lots of nature, lots of earth, lots of LIFE, lots of fantasy of course. Below are the images of VIP ROOM [GAIA]   Print in...
  11. Tio Akima

    [Showcase] Gaia Arena - PvP Map

      Hii Guys... I finished another map for RO, the idea is to be a pvp thematic map, but it can be used for many other things, it goes from the creativity of the person, it can be map for events, gvg, dungeon, quest room, vip room, adm room , gold room, etc ... etc ... etc ... The theme is gaia...
  12. Tio Akima

    Arena 4fight - by Tio Akima

    View File Arena 4fight - by Tio Akima ARENA Four Fight! (4fight) - PVP MAP 3 colors available (GREEN, BLUE AND RED)   (It's been some time since I started to make this map, but I did not have time to finish it ... It's a basic room, I intend to complement it in other...
  13. Tio Akima

    Arena 4fight - by Tio Akima 1.0.0

    ARENA Four Fight! (4fight) - PVP MAP 3 colors available (GREEN, BLUE AND RED)   (It's been some time since I started to make this map, but I did not have time to finish it ... It's a basic room, I intend to complement it in other versions in the future!)...
  14. Tio Akima

    client closes with any skill in area

    Hi guys I noticed that by clicking on any area skill my client simply closes, without error. No error, no error in emulator or date. my client is 2018 06 21 Replaces with a 2015 customer and the error disappears. I am not using diffando the new client with skp pack obfuscation. Does...
  15. Tio Akima

    script FRUIT (menu and array)

    Hi guys I'm really bad with scripts So I made the logic of an npc and I'm looking for help to finish. If anyone knows. It is a npc that checks if the player has some fruit. Then, through a Menu, shows the fruits that the player has. Then, the player selects the fruit he wants to change...
  16. Tio Akima

    [Showcase] Summoner's Rift

    Summoner's Rift in Ragnarok Online (map created by Tio Akima)  Hi Guys, I'm passing to expose my new map (recently completed) to RO! This is a map inspired by summoner's rift (map of the game of League of Legends). The design follows the same pattern, but with the poetic freedom (or...
  17. Tio Akima

    Icon Menu error [BUG]

    Hi guys I do not know exactly the source of this error, whether it is SRC, or Hexed, or data files ... [client-side or server side] I have no idea why this mistake. After walking the map (and minimizing or maximizing the menu) it will be invisible. Is someone having this kind of bug? What...
  18. Tio Akima

    status_set_viewdata [ERROR]

    Hello guys Does anyone know the reason for this error? I added my npc's (custom) also in the constants file ... Need to add somewhere else? this is client 2018
  19. Tio Akima

    function return player ID

    Hi guys, in map.c I want to create a basic function a function that returns the player ID, without parameters only with return ID from the player. If anyone knows Something like this: int map_get_id() {     struct map_session_data* sd;     sd = map->id2sd(?);     return sd->bl.id; }...
  20. Tio Akima

    skill not hit a monster.!

    Hi guys I noticed today that some area skills are not working. As for example WZ_VERMILION, WZ_STORMGUST In fact, they work, but they do not hit a monster. Has anyone ever had this kind of bug?
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