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  1. Tio Akima

    CELL and DAMEGE (WZ_VERMILION)

    Hello guys I'm studying the area damage skills. I got the WZ_VERMILION skill to study. But I am not finding in Skill.c where I change the amount of target cells and not even the skill damage .. Can you tell me where to find this?
  2. Tio Akima

    Memory Manager - error

    Hi guys, I'm having this error when I use a skill. The skill TK_RUN .. What does this mistake mean?
  3. Tio Akima

    Item two-handed sword (all class)

    Hello, I added a two-handed sword and put it for all classes to use. However, ASPD falls to zero when equipping the sword. Only the swordman class and superiors who use normal. Why does it happen..? In what part of the SRC is the class weapons defined? I want to release the use of...
  4. Tio Akima

    Special Room - 1.0 [FREE MAP]

    Hei my friend Look in your data folder if you have the following file: data\texture\prontera_re\prt_in_bot01.bmp prt_in_bot01.bmp - this is the file that is not showing up for you. see if it's there
  5. Tio Akima

    Sprite Ataq of each class.

    Hello guys.. the question is a bit complex. 'm looking at SRC, where it talks about how each class attacks. each class has 3 ways to attack (which change according to the weapon it is using) She attacks in a way when using a spear, attacks otherwise when she is using a sword ... And attacks...
  6. Tio Akima

    Special Room - 1.0 [FREE MAP]

    View File Special Room - 1.0 [FREE MAP] Special Room (s_room) Map created by TioAkima and distributed (without any cost) by the author himself. It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ...
  7. Tio Akima

    Special Room - 1.0 [FREE MAP] 1.4.0

    Special Room (s_room) Map created by TioAkima and distributed (without any cost) by the author himself. It is a customized room that can have several functions, such as room for Quest's, Market (shop's), VIP room, meetings, etc ... The trade in this map is permanently prohibited. [I have not...
  8. Tio Akima

    ADD new Signboard - chat/shop/icon/etc

    Hi, I'm TioAkima. Small tutorial to help add the new fucking SIGNBOARDs that are available to new clients. If I'm not mistaken, it's for client's 2016+ For those who do not know, I'm talking about these new chat/shop on the NPC: They are cool and leave the server with a nice face. <3...
  9. Tio Akima

    Using skill->castend_nodamage_id [DOUBT]

    Hello guys I made a custom structure in my skill But I'm messing around somewhere .. Help me out. I call sumono a MOB             struct mob_data *md;             md = mob->once_spawn_sub(src, src->m, x, y, clif->get_bl_name(src), mob_id, "", size, type); //example           ...
  10. Tio Akima

    cast NPC_SELFDESTRUCTION in Status.c

    hi guys  It is possible to execute (call) the NPC_SELFDESTRUCTION skill through the file Status.c I'm using an SC and would like to run the NPC_SELFDESTRUCTION skill over there according to one condition, I call this ability. How can I do this? 
  11. Tio Akima

    Reference variable (skill.c to Unit.c)

    Hello guys, I'm using a command in skill.c to make a mob floor I'm using unit-> walktoxy () inside a for () (It is in the file skill.c) unit->walktoxy(&md->bl,sx,sy,0); (Ie the mob, and where it goes) Now I would like to display a message when this mob can not walk anymore...
  12. Tio Akima

    function to enemy check in monster range ?

    Hi guys Another doubt: Which function is called when I enter the range of a mob and he attacks me? This function should check if there is an enemy in the range of the MOB, if it has,  then the mob attacks. Does anyone know where to find this function in src? If it is not the job of some...
  13. Tio Akima

    mob self-destruction

    Hello guys How can I make a MOB that self destructs when someone gets close? I looked at the Creator's skill (MARINE SPHERE) but I did not understand how self-destruction works. The idea is to make a mob that walks around the map and when it finds another MOB or player, it self destroys. Can...
  14. Tio Akima

    Timer in Skill (looping FOR)

    Hi everyone, I'm doing a skill In which he does some checks, cell by cell .. However, this is very very fast. I have a FOR () looping Walking from cell to cell ... But I wanted this FOR () with a delay Doing the check more slowly It's possible???? About the skill: The skill makes a MOB...
  15. Tio Akima

    Check around cell And mob dead

    Hello guys, I have two doubts about editing in SRC. After summoning a mob using mob->spawn() What function do I use to kill it? (I tried to use mob->dead() but it did not work) Second doubt is I have the coordinate of a cell (x, y) I want to do a check IF() if there is any mob or...
  16. Tio Akima

    check equip in battle.c

    Hello guys I'm trying to check if the player is donning a certain equipment by hitting a particular MOB. I can not do the check, someone can help me .. I'm trying something like this. in file battle.c Within function battle_check_target()         int hand1,hand2 = 0;         int item_id =...
  17. Tio Akima

    Manipulate Mob

    Hello everyone, does anyone know if you have some function in SRC to manipulate a mob? (Make him walk in the directions that you want) I've been looking at mob.c and seen that it has mob->randomwalk() It makes the floor mob, but for random directions ... If I do not have any specific...
  18. Tio Akima

    (script) skill - sumoner a mob

    Hi, I need some help. Can someone help me with a scrip to summon a mob while using a skill? You use a certain skill, summon a mob for a few seconds, and after a few seconds that mob disappears. The mob can appear in the same coordinate of the player looking in the same direction if possible...
  19. Tio Akima

    custom weapon + sprite

    Hello, after creating a custom sword, how can I associate this custom sword with these attack effects? Has several sprites of sword attack, I wanted to be able to choose one and put in my custom sword. Second doubt: In SRC, where do I find the code that calls these sprites? These sprites...
  20. Tio Akima

    (doubt) Directions of a special effect

    Hi all, I have a question related to the special effect. clif->specialeffect() I'm putting a special effect on a custom skill But when casting the effect, it ignores the character's direction. I need the effect to take into account the axis of the character. As the effect is a sprite...
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