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  1. bWolfie

    solved: Can't connect to map server

    Edit: Sorry, I had a typo in map_ip setting. :| I recently diffed a client using NEMO patcher (tried 2014-10-22 and 2015-05-13), however, I have encountered the issue of not being able to join the map server. I get as far as character select, then once choosing my character, the client hangs...
  2. bWolfie

    getalliance Script Command

    Hello again! This time I bring the getalliance(<Guild ID>) script command. It works similar to getpartymember() and getguildmember(). I'm still in the process of testing, but it seems to work okay so far. There is a sample script in the comments section at the top of the plugin. Try it...
  3. bWolfie

    getguildid Script Command

    Hello! The following plugin will grant your server the getguildid("<Guild Name>") script command. It is quite self-explanatory. Simply enter the Guild Name for which you need the GID. Make sure you capture it too! Example: .@GID = getguildid("My Pro Guild"); // .@GID will now be equal...
  4. bWolfie

    [Paid] HPM Code Review Needed

    Hello, Looking for a person experienced with the Hercules plugin system to review some plugins I made. Recently our server converted all our source edits into plugin format, and need confirmation/help for some functions, as well as a comprehensive review. Job is paid. Contact me here or on...
  5. bWolfie

    What is causing my plugin to break?

    Hello! I made this plugin so I can bring in a pull request to my server. It compiles fine and the server starts as well. However, the plugin actually breaks the server and makes it so I can't login. I know the code is fine as I tested by adding to clif.c before making it plugin form. How can I...
  6. bWolfie

    Help overwriting something for plugin

    Hello, I want to overwrite a function. bool atcommand_exec_pre(const int fd, struct map_session_data *sd, const char *message, bool player_invoked) I make all the changes to my code, then I try to hook. This is not working for me: addHookPre(atcommand, exec, atcommand_exec_pre); I get this...
  7. bWolfie

    Retrieving mob id for @mobinfo atcommand

    I'm looking at ACMD(mobinfo) and I want to be able to get the actual mob ID. I'm using the 'db/mob_avail.txt' file to create more monsters of an ID. My problem is monster->vd.class is showing the sprite ID, instead of the actual ID. Example, in mob_avail.txt I have the following entry. When...
  8. bWolfie

    Check item type in source

    Hello, I'm trying to make a plugin which will automatically store an item by type. I'm testing at the moment with IT_ETC but I can't get it to work. How to correctly check item type? Thanks struct item_data* id; for (i = 0; i < MAX_INVENTORY; i++) { id = 0; if...
  9. bWolfie

    How to change limit of traps?

    It seems the maximum amount of traps one character can place is 25. Once the 26th trap is placed, the first trap (I assume it's contained in an array) is removed. I want to change the limit, however, I can't find where it is defined. Can anybody point me in the right direction? Thanks.
  10. bWolfie

    Mapcache guides?

    Any guides out there for using Hercules mapcache? The doc is no help to me. 
  11. bWolfie

    Magic Rod - Old Behavior

    Do you remember a long time ago in eAthena when Magic Rod used to only activate when you are being bolted? Do you miss this behavior? Well, now you can have it that way. Here's how! Step 1: Go to src\map\skill.c and find the following lines: case SA_MAGICROD...
  12. bWolfie

    Reflect Damage Check cannot go above 966k

    Hello, I have made the following edit to status_damage in status.c. When reflect damage is passed onto Crusader devoting player, I want it to not allow overflow above 1,000,000. However, there is some strange behavior. Even though passed on damage can be any amount, this check can't seem to...
  13. bWolfie

    Restrict party name

    Sorry for always asking many questions. Is it possible to restrict certain party names from being made? E.g. if a player tries to make a party called "My Party" through @party or /organize it will always be rejected (even if this party doesn't exist). Thanks
  14. bWolfie

    Can a player be forced to join a party?

    Hello, I created this buildin which invites char id 2 to char id 1's party (CID1 must be online). It sends char id 2 an invite as if char id 1 clicked their name and invited them. What I want to know - is it possible to force join a character to a party without giving them the option to...
  15. bWolfie

    [2014-10-22] Books Not Displaying

    Hello, I am using 2014-10-22 client. I recently did a new diff with nemo, and now books don't work. This is the message I get when trying to read a book I have all the necessary files in my grf.
  16. bWolfie

    Where to add something for before skill begins casting?

    I have a clif->message I want to display in chat when a character begins casting a certain skill: clif->message(sd->fd, "Starting now!"); I want this to occur before the user starts casting the skill. I.e. order: 1. Player uses skill. 2. Player receives message in chat "Starting...
  17. bWolfie

    Can a client force open another program?

    Hi, I am wondering if it is possible for a client to force open something? I am interested in having an atcommand which can open a command prompt and initiate some commands. Thanks
  18. bWolfie

    Can npcshopattach() be used for NST_CUSTOM shop?

    I'm trying to use npcshopattach() on a shop in another script. Can this be done? Always returns false. if (npcshopattach("My_Shop") == false)         mes("FALSE"); else         mes("TRUE"); close; And in another script: -    trader    My_Shop    FAKE_NPC,{ OnInit:   ...
  19. bWolfie

    How to use eA Job System to detect certain range of class

    Hi, I want to use the eA Job System to check an 'if' statement, having some trouble. I want the statement to check: If user is fully advanced class (e.g. Lord Knight, Paladin) OR user is at the end of the baby line (e.g. Baby Knight, Baby Hunter). User is NOT first class (can the classes...
  20. bWolfie

    [Function] Ordinal Suffix

    Ordinal Suffix Function File Name: Ordinal Suffix File Submitter: Myriad File Submitted: 5 June 2017 File Category: Quests, Shops, Functions & Algorithms Releases Ever been constructing a string and wanted to turn 1 into 1st? Or 2 -> 2nd? Well, there is now an answer! I call it 'Ordinal...
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