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  1. bWolfie

    RCX/Client Compatability

    Hi, Wondering which is the last client to support RCX? I'm using 2014-02-05 and it'd be great to be able to support this, or something similar, on our server. Any replies are appreciated.
  2. bWolfie

    What value do I need to reset for Endless Tower timer?

    As title says - I want to make an npc that can reset your endless tower timer. Which values do I need to set for this? Thanks
  3. bWolfie

    [getiteminfo] Script only for dagger type weapons

    I'm looking at getiteminfo trying to figure out how to get a script to read only for dagger type weapons. So basically, I want the script to only function for dagger type weapons. Hope this makes sense. if (getiteminfo(getequipid(EQI_HAND_R),11) == 1 || getiteminfo(getequipid(EQI_HAND_L),11)...
  4. bWolfie

    [2014-02-05] Backslide and Shadow Jump Animations - gone?

    Is this official behavior? I remember these skills use to have animations. Now, Shadow Jump will always result in the character facing east (with no finish animation like Asura Strike has) and backsliding just throws your character back without movement animation.
  5. bWolfie

    Changing to Bard/Clown turns into Dancer/Gypsy

    I have a problem where changing by any means from an Archer to a Bard or High Archer to Clown causes you to change to the female version (but with a male head). Other than the @job command, I also tried this script - same result. amatsu,246,244,3    script    job test    4_M_BIBI,{...
  6. bWolfie

    [2014-02-05] Smith Weapon Refine

    When upgrading weapons use the Blacksmith skill Weapon Refine, once it hits +10, it doesn't leave the Upgradable weapons menu. How can I stop this?
  7. bWolfie

    Disable Certain Items on Certain Map

    Is it possible to disable certain item ids or item slots per map? Example:  On the map prt_fild08, I want to disable the weapon Main Gauche [4] (item id 1208) from being equipped. And on the map ama_fild01, I want to disable armor (EQP_ARMOR) from being equipped. Is any of this possible...
  8. bWolfie

    Force variable on a character not in script

    Example: I want the variable L_CanTalk to be placed on the character Test Character. by using a script. E.g. an NPC GMs can use to set the variable to a character of their choice. Is this possible?
  9. bWolfie

    [Paid] cell_nopvp (Pk Area Patch) - working for current Hercules

    Hi Hercules, I'm looking for somebody who can create a working pk area patch (cell_nopvp) for an up to date Hercules. Please PM me or reply here if you can be of service. Thanks!
  10. bWolfie

    [2014-02-05] Cancel Button causes client to freeze

    I made a short video to best demonstrate my problem:  Using the cancel button freezes my client. I am still able to chat, use commands such as /bingbing and /doridori, but I cannot move or use skills. It's as if the client think I'm in a script, and tries to put me in that state (unable to...
  11. bWolfie

    mob_avail for GM sprite?

    mob_avail.txt gives us the option of disguising monsters as character classes. Is there a SpriteID reserved for the Game Master sprites? I've tried 2000 (Male GM) and 2001 (Female GM), though, they are as is - you cannot change what they are. Thanks.
  12. bWolfie

    Command to raise character + OnPCDieEvent

    Hello, I'm trying to make a script where: - When player dies on X map, is warped to Y map. - When player is warped to Y location, player is revived. This is what I have so far, but I can't get the player to revive after moving map. -    script    ondeath    FAKE_NPC,{ OnPCDieEvent:     if...
  13. bWolfie

    Mini-maps for woe castles

    Does anybody have the mini-maps for woe castles? I've given up downloading random kRO files trying to find a grf with them. That is the ones found in data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\ prtg_cas01.bmp, prtg_cas02.bmp... etc. Thank you.
  14. bWolfie

    How exactly do OnPCDieEvent & OnPCKillEvent work?

    How exactly do the labels OnPCDieEvent and OnPCKillEvent work?   Example: I want any characters killed in the map Prontera to lose 1 zeny. While I also want any character who kills a player in Prontera to gain 1 zeny.   Something like this... -    script    PronteraKill    FAKE_NPC,{...
  15. bWolfie

    Question for where to post thread

    I have a few questions regarding where I can post stuff and what I am limited to. I want to write some guides for really basic things. Pretty much all of them already exist, but some of them are difficult to comprehend for first-timers. Having only recently come to the world of ro emulators, I...
  16. bWolfie

    [PAID] Mapper for small edit

    Any active mappers out there? I have a small job needing done. It is an edit to an existing map, with a couple of custom additions. Please PM me here on the forums if you think you can do this. Thanks! Status: Working with somebody. Will update if that changes.
  17. bWolfie

    Correct formula for hp/sp job_conf? for2 255/120 server

    1. Choose eA formula. 2. Enter your multiplicator and factor. You can find these on rathena's job_db1 I think. 3. This was meant to be 4, tick this last. 4. Enter your level. Do this before 3. The example here I put some random numbers in but you see it will generate them for you.
  18. bWolfie

    Failure to activate HPMHooking

    Who can help me here? Whenever I try to turn on HPMHooking in plugins.conf, this happens: remote: [Fatal Error][Fatal Error]: HPM:plugin_load: failed to load 'plugins/HPMHooking_login.so' (error: plugins/HPMHooking_login.so: cannot open shared object file: No such file or directory)! remote: ...
  19. bWolfie

    Map to simulate green screen effect

    Hi, I'm wondering if there are any already in existence maps that could simulate a green screen effect? I've been trying to make GIFs using a black/blank screen map such as the edges of turbo_room and thor_v02, but the black interferes with a lot of outlines of characters and cloth colours...
  20. bWolfie

    Item Bonus: Readparam/AtkRate not working

    Please tell me I'm dreaming. Okay, so this is the script for my item.  The script has other 'readparam' in it, yet they function properly. Please, can anybody tell me why this one won't? Thanks. if (readparam(bStr) >= 90) { bonus bAtkRate,15; } Edit: In fact, the 'bonus bAtkRate,n;' is...
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