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  1. raPalooza~

    Custom Flag GR2

    View File Custom Flag GR2 Hello once again... ;] Here to bring you guys this GR2 edit of the old guild flag that i've made years ago. This release features a more high resolution mesh with a 2 sided flag, showing the emblem in both sides. It means that you can overlap 2...
  2. raPalooza~

    [Showcase] Custom mob HP bar

    With the usage of HatEffects(.str files) and source editing I was able to create a new mob HP bar with a more modern look to it. ;] Even add different color and effects to MVP and Minibosses... Since it uses hateffect lua files i found some limitations regarding the ID(dunno if client...
  3. raPalooza~

    Town of Beginnings from SwordArtOnline

    View File Town of Beginnings from SwordArtOnline Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the...
  4. raPalooza~

    Town of Beginnings from SwordArtOnline 1

    Town of Beginnings from SAO I'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;] Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so...
  5. raPalooza~

    High-Res DamageFont

    View File High-Res DamageFont High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but...
  6. raPalooza~

    High-Res DamageFont 1.0.0

    High-Res Damagefont Here is a new damage font i've cooked for you guys. Alot simpler than the other ones ive uploaded, wen't for a more minimalistic design. I've tried not to kill the pixelated vibe that we all love from the original one, but still improving its resolution. Was pretty happy...
  7. raPalooza~

    Timed clif->specialeffect?

    It is a very simple question of how can I create a timed clif->specialeffect?
  8. raPalooza~

    LUA skill organization (skilltreeview.lub)

    I ran into a pretty odd thing on Raganarok skill tab lua files, that i just want to confirm... looks like that when trying to put skills on third job classes(tab) the skills needs to be in range of the 3rd skills ID otherwise it's located to the 2nd tab, ignoring the inheritlisting steps... can...
  9. raPalooza~

    pc_readglobalreg with array

    Is it possible to get an array with pc_readglobalreg? if so, is it possible to getarraysize of an array from pc_readglobalreg? Trying to create a plugin to set an effect on mobs from an array ( like mobs to kill in a quest ) Simple but haven't found it anywhere ;] EDIT: this doesn't work :[...
  10. raPalooza~

    Overloading clif->charnameack

    Was converting some modifications to plugins, and suddenly stopped upon this problem while converting the charnameack(the way mob's info is written); with clif->charnameack = clif_charnameack_new; Prints out [Warning]: WFIFOSET: Attempted to send zero-length packet, most likely 0x8e00...
  11. raPalooza~

    #max_skill and chrif_authok

    Sup Herc PPL, I know it's a delicated topic and usually not given much attention due to the fact that it is custom stuff development but.... ;o So, i'm messing arround with custom skill and the client power to handle them and found out that from skill id 3036 foward, it does handle it pretty...
  12. raPalooza~

    [showcase]Town of Beginnings SAO

    I'm currently working on a Sword Art Online project and figured it would be cool to hear some feedback on this new map i just finished. Its is a central town on the anime and also in the server, so a lot of things will be going on there. ;D Made a video introduction to the town and its...
  13. raPalooza~

    Random Item Option System?

    Sup everyone! I am really curios to know when/if this feature will ever show up on Hercules , i do not have the knowledge myself to do the conversion from rAthena to Herc, but would love to have a chance of playing with it in the future. Here's what i'm talking about...
  14. raPalooza~

    [Showcase]Custom Guild Flag

    Not sure if it's sprite and pallete related but it's an NPC so.... I think I'm posting in the right place XD I was doing some research on .gr2(3dmobs in ro) files and while learning about importing and exporting files i came up with the idea of changing the old flag that holds the clan emblems...
  15. raPalooza~

    raPalooza's Cursor

    File Name: raPalooza's Cursor File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling...
  16. raPalooza~

    raPalooza's Cursor 1.0

    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works, I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style. Some pieces are made from other mmos such...
  17. raPalooza~

    Savior Damage Font

    File Name: Savior Damage Font File Submitter: raPalooza~ File Submitted: 24 May 2016 File Category: Sprites & Palettes SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like...
  18. raPalooza~

    Savior Damage Font 1.0

    SaviorDamageFONT modification I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online. After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )...
  19. raPalooza~

    ModScript Professions ~ Fishing

    Fish Fish Fishing Well, Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems. Starting...
  20. raPalooza~

    doevent ::common label?

    So.... Is there a way of calling an NPC without setting a specific ::OnLabel? Does it need to be a function in order to call it? What I want is to attach the invoker Character to another npc as it has been clicked... o/
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