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    Acid Bomb cast delay (pre-re)

    Trying to fix this skill delay on Acid Bomb to work like on officials. Right now this skill has the following values in skill_cast_db.txt: //-- CR_ACIDDEMONSTRATION490,1000,1000,0,0,0,0 So 1s cast time, 1s cast delay. On officials, Magic Strings used to reduce the cast delay to values below...
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    Summoned Slaves Sprite Size

    Hi, I already kind of asked in another thread, but I shouldn't have asked 2 questions at once, my bad. So I'm gonna try to specify this problem a bit more: Every time a boss monster recalls his slaves, the slaves' sprites become small. When you walk out of the screen and back, the sprites are...
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    Summoned monster sprite size // monster having HP-Bar

    I'm not really sure if this is a client-side problem, but I'm trying to remove the HP-bar from monsters and summoned ones changing their sprite size. Using the 20120418 client and couldn't find anything about this matter yet. Is there a way to remove those "features"? Thanks in advance.
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    pre-re itemInfo.lub

    Alright, I have read through topics about this and tried a few hours now, and it didn't work out   I'm using the 2012-04-18 client and trying to setup pre-renewal item descriptions with their values. Diffs Read data folder first / Read lua before lub remain unchecked.   What I did: 1. get the...
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    Storm Gust Number of Strikes

    Can someone tell me where to find the code for how Storm Gust works? I can see it reading from skill_unit_db.txt but not how that information gets computed. I'm trying to mimic the behavior on how Storm Gust worked on officials for pre-re boss property monsters (every second hit getting an...
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