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    Acid Bomb cast delay (pre-re)

    Trying to fix this skill delay on Acid Bomb to work like on officials. Right now this skill has the following values in skill_cast_db.txt: //-- CR_ACIDDEMONSTRATION490,1000,1000,0,0,0,0 So 1s cast time, 1s cast delay. On officials, Magic Strings used to reduce the cast delay to values below...
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    Summoned Slaves Sprite Size

    Hi, I already kind of asked in another thread, but I shouldn't have asked 2 questions at once, my bad. So I'm gonna try to specify this problem a bit more: Every time a boss monster recalls his slaves, the slaves' sprites become small. When you walk out of the screen and back, the sprites are...
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    Summoned monster sprite size // monster having HP-Bar

    I used @monster for that one. Walked out of the screen and back in, then they become small. But it happens to all 'summoned' monsters, like also summoned slaves. Once they get recalled and you see that, they become small: Or when normal monsters respawn on my screen, howewer if I walk out of...
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    Summoned monster sprite size // monster having HP-Bar

    That certainly helped removing the HP-Bars, thanks. Do you also know something about the monsters changing sprite sizes when summoned?
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    Summoned monster sprite size // monster having HP-Bar

    I'm not really sure if this is a client-side problem, but I'm trying to remove the HP-bar from monsters and summoned ones changing their sprite size. Using the 20120418 client and couldn't find anything about this matter yet. Is there a way to remove those "features"? Thanks in advance.
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    pre-re itemInfo.lub

    Alright, I have read through topics about this and tried a few hours now, and it didn't work out   I'm using the 2012-04-18 client and trying to setup pre-renewal item descriptions with their values. Diffs Read data folder first / Read lua before lub remain unchecked.   What I did: 1. get the...
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    Storm Gust Number of Strikes

    Can someone tell me where to find the code for how Storm Gust works? I can see it reading from skill_unit_db.txt but not how that information gets computed. I'm trying to mimic the behavior on how Storm Gust worked on officials for pre-re boss property monsters (every second hit getting an...
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