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Found 2 results

  1. Version 1.1


    This program automates some of the tedious manual process of building a plugin into your Hercules server on a Windows Machine. It follows the instructions on the Hercules Wiki. From the guide linked, this does steps 1 to 10 of the Old Method (for Windows). The requirements are still the same (IDE, etc.). This simply manages the repetitive things that need to be done manually. It also performs error checking so that it's newbie friendly. What does it do? 1. Locates `YourProject.c`. 2. Locates your Hercules folder. 3. Copies your `YourProject.c` file into your `hercules/src/plugins/` folder. 4. Select which visual studio project to use. 5. Copies the `plugin-sample.vcxproj` template into your own `YourProject.vcxproj`. 6. Opens the `YourProject.vcxproj` and replace all instances of: <ProjectName>plugin-sample</projectname> into <ProjectName>YourProject</projectname> 7. Replaces: <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">sample</targetname> into <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">YourProject</targetname> 8. Replace: <ClCompile Include="..\src\plugins\sample.c" /> into <ClCompile Include="..\src\plugins\YourProject.c" /> 9. Finally, instructs you to do the remaining things, as specified in the Hercules Wikipedia.
  2. Hello! I have a problem and I have no idea how to solve it. I want to increase the area where main chat captures conversations. The way it is here it just picks up conversations from players next to each other, I want them to capture every conversation on the map the player is on, regardless of which position is on the map. Does anyone have any idea how to do this? PS: I believe that the modification will be in source, if not I ask that they move to the correct area.
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