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Showing results for tags 'guild'.
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Hi Guys, Why is that my guild emblem is not showing? Im using the FF: 1) latest Hercules 2) Asheraf and ZackdreaverRE English Data folder 3) 2019-06-26bRagexeRE 4) Patches: Things I already did: 1) Created emblem folder inside RO folder 2) Created 24x24 (16, 24, 256bit) bmp emblem 3) Emblem is not showing when clicking it. See image below: Thanks, Francisco Apuado
Hello! The following plugin will grant your server the getguildid("<Guild Name>") script command. It is quite self-explanatory. Simply enter the Guild Name for which you need the GID. Make sure you capture it too! Example: [email protected] = getguildid("My Pro Guild"); // [email protected] will now be equal to whatever the guild id of 'My Pro Guild' is. // example, can be used with flagemblem flagemblem([email protected]); Hopefully no errors and compiles first time ...and hopefully this will get added to source as I hadn't found a similar functionality to it yet in our existing commands. Download: https://pastebin.com/CpyT7WKm
Ragnarok Guild Masters was a game created by Gravity for Android. I do believe it briefly had a period of also being on the International server (as Ash Vacuum) but it did not last long and they are no longer active/have been discontinued. This file contains a ridiculous amount of images that I painstakingly downloaded one at a time from this site. Total file size is about 400 mbs. They are all transparent PNG format. Basically, there is illustrations of each class with 2 alternate palettes, and 3 alternate expressions, making for a total of 24 images per class. Let me know if I missed any so I can add them. Seeing as how the game no longer exists, I do not expect fansites related to it to last long (it is a miracle that this one even lasted this long), so I am gathering and uploading the images before they go down. Gravity isn't using them, so have fun with them. DOWNLOAD Preview:
In case eAthena r15263 will be merged and the community has use for it, there's an excess add-on code, that has not and will not be committed to eAthena, due to it's nature of being a custom. The patch allows to optionally reject completely transparent emblems as part of the emblem validation code. Transparent emblems are typically abused during WoE times to draw less attention in castles and were/are considered against the rules on some official and private RO servers. Commented lines are an alternative approach for same effect, and may be removed. patch