• Due to recent spam attacks that heavily used compormised accounts we did reset all user passwords, AGAIN, if it happens and your account got compromised again due to re-used passwords your account will be perma-banned.

implemented

  1. Beret

    Scroll transform

    Was looking at and noticed that hercules does not have this system, it would be interesting to add.                                                         Information - Transformation process is of 20 minutes. - When die back to normal form. - To be transformed is gain some attributes...
  2. S

    Fix in Database "atk:matk"

    Hey guys, i would suggest, that we fix something in the database (flat file & sql). An Update which added a new field to the database ruined the database template : Line 943/** * [RRInd] * For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot * We use a...
  3. Relzz

    CashShop Button

    I got the cash shop open in 2011-11-22aRagexe but.. why it doesn't list items? Please can you put the correct packets for earlier versions? 2011-11-22aRagexe is the most stable client out there at least i've seen for pre-re because it supports Old AI.. so, can you add the cash shop...
  4. hemagx

    @warp ignore map walk area

    well, in Aegis GM can ignore walk area when use warp command ( /mm mapname ) so my suggestion is make new option like if GM Group id is more than 2 can ignore walk area when warping so GM can warp to eg. @warp prontera 10 10 if his group is more than 2 and thx sorry for bad english
  5. Senos

    Modify initial items.

    It would be interesting instead of:  // Starting weapon for new charactersstart_weapon: 1201// Starting armor for new charactersstart_armor: 2301   This: start_items: <id1>,<qtd1>,<id2>,<qtd2>; // And so on... What do you think?!! And my observation: Why not take settings...
  6. R

    Instance create using CharID

    It would be very nice to see the instance system to be able to create instances for individual characters. I will hopefully have some time next month to implement this, nevertheless I wanted to post the idea here to see how it is received.
  7. J

    Damage Capper/Limit feature

    What do think guys if we include a damage capper plugin in Hercules? Ex. HR Server skilldamagecap.txt I think this will be a great help for those who are starting their own High Rate private server since mostly HR Server's experience this problem coz of High Stats.
  8. A

    Suggestions Forum

    Since we all know  that not all suggestions here will be implemented, I think we need a sub-forums in the suggestions section like "Approved" and "Rejected". 
  9. Beret

    Motd change suggestion

    Looking at the file motd.txt I see that there is no need to keep only a line in the file. My suggestion is the following pass reading motd.txt to source or perhaps for messages.conf.
  10. kyeme

    Suggestion in @accinfo

    Please include the Pin Code No. when using @accinfo commands. Thank youuuuuuuuuuuuuuuuuuuuuu @edit: And also the birthdate of accounts xD
  11. kyeme

    Mapflag for guild dungeon

    We dont have a mapflag/restricted for guild dungeon? // Legend for 'Flag' field (bitmask)://  1 = Cannot be used in normal maps//  2 = Cannot be used in PvP maps (use this instead of 1 for PK-mode servers)//  4 = Cannot be used in GvG maps//  8 = Cannot be used in Battleground maps//  16 =...
  12. Senos

    Another suggestion "silly".

    Well, hauhauha, here I am again.    I find it interesting that has the name of the groups of staff in footer of the forum, because it is easier to manupulate who enters and leaves the theam and see who is really in a faster way.   And also adding the Area of Requests and "Database" in support...
  13. kyeme

    Mapflag in all maps

    I would like to suggest that we have a script/mapflag for all maps.  My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks...
  14. Jedzkie

    [Re-Implement] IRC System

    Hi Developers! can you re-implement the IRC System from eA long time ago and Improve its performance? they drop this mod @r13014 Thank you so much! More power Hercules :3
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