Search the Community
Showing results for tags 'minigame'.
Found 3 results
-
View File Lotto Event (3 Digits) A server-wide lottery event where players purchase a unique digit-based combination using credits to enter. Each player is restricted to one entry per round through a unique machine/account identifier system. Once entries close, an admin generates a winning code. Players whose combination matches the drawn code become eligible to claim rewards from a predefined prize pool. Winners can only claim once, and their status is tracked to prevent duplication. The system supports: Configurable digit length for combinations Admin-controlled reward pool and entry fee Real-time winner announcement and history logging Entry validation, anti-dupe protection, and claim verification Optional enable/disable control for event management Key SQL Features: Persistent storage of all lotto entries (lotto_entries table) Claim tracking per entry (claimed flag) Historical draw logging (lotto_history table) Unique constraint enforcement per UID to prevent multi-entry abuse Server-side validation for secure winner checking and reward distribution Overall, it is a controlled RNG-based reward event designed to encourage participation while maintaining fairness and preventing multi-entry abuse. Submitter Mirage Submitted 04/19/26 Category Events & Games
-
Version 1.0.0
4 downloads
A server-wide lottery event where players purchase a unique digit-based combination using credits to enter. Each player is restricted to one entry per round through a unique machine/account identifier system. Once entries close, an admin generates a winning code. Players whose combination matches the drawn code become eligible to claim rewards from a predefined prize pool. Winners can only claim once, and their status is tracked to prevent duplication. The system supports: Configurable digit length for combinations Admin-controlled reward pool and entry fee Real-time winner announcement and history logging Entry validation, anti-dupe protection, and claim verification Optional enable/disable control for event management Overall, it is a controlled RNG-based reward event designed to encourage participation while maintaining fairness and preventing multi-entry abuse. -
Fish Fish Fishing Well, Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems. Starting with Fishing! here is a sneak peak of the progress so far. ;D -I'm also using .tga shadows, and custom damage font. Right now it works as follow: - First runs a loop with percentage of breaking it so the fish bites de bait. - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video. -Fish/Item Catched! Loot Animation, start over. TODO: -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away) -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.) -And so on. Hope you guys enjoy it. Want to hear some thoughts on other profession! and feed back about that one as Well! (already thinking about a lumberjack minigame where you will need to time the hit)
