if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify
&& itemdb_wlv(sd->status.inventory[i].nameid) >= 1
&& !sd->inventory_data[i]->flag.no_refine
&& !(sd->status.inventory[i].equip&EQP_ARMS)
&& sd->status.inventory[i].refine < skill_lv)