About transform bonus Suggestion

Angelmelody

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As this topic http://herc.ws/board/topic/1087-scroll-transform/

I suggest to create transform_bonus.txt

format:

transformed mod id,{bonus script}

e.g.

1109,{ bonus bAspd,1; bonus bHit,5; }

When Character transformed to the  specific  mob id  will run it's  bonus script  define  in  transform_bonus.txt

 
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I agree since the official gives bonuses

 
Agree with that also, and if possible, we can also make a custom monster to be transformed.

 
I agree with it:

  • Easier to use
  • Easier to make new official and custom related items without needing to code and recompile

 
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bump! Can it be implemented ? official Scroll transform system give the transformed mob bonus , if  we can set by ourself ,It would be much fun
default_smile.png


 
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I'll try it to autobonus using the existing item w/ transform bonus but its not working haha!

autobonus "{ sc_start SC_ITEMSCRIPT,180000,12664; }",100,5000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }";

12664 = Transformation Scroll ( Golem )

I want my character changed to Golem when using magical attack, but I fail  the bonus is not working haha!

 
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Sounds very nice.

 
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I wonder how come no one has taken the time to report this o_o. Anyways... Why are we fighting like children and going severely off topic? I removed all offtopic posts as it started drama for no apparent reason. 

Please keep this topic... on topic. Please don't create unnecessary drama as it isn't needed.. =/ If drama again arises, those who started it will be warned and the topic will be locked.

 
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I wonder if it'd make sense to have this in the upcoming mob_db redesign? or its better off on its own file?

 
montransform already applies bonuses, it uses SCs (status changes) as the bonus has to be attached to the character and be cleared if they transform to a different monsters or are killed (this is how it works officially).

You can see the montransform code here:
https://github.com/HerculesWS/Hercules/blob/master/src/map/script.c#L17964

It's not documented in item_bonuses / script_commands.

I get what you're saying though, to be able to do multiple bonuses, etc.. without having to add a new SC if it doesnt exist. This could work but it seems a bit overkill for the 5~10 items that do montransform, and each one only does 1 to 2 bonuses.

 
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