Probably he means, delete all entries of specific character@@butasro explain it so that we can make a script
Like deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
sorry i mean, rivert back the character to lvl 1 all stats and skill will be gone, and stats point, it will rivert as new character, something like thatLike deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
for example : @charwipe dastgir, then all entries in dbase would be deleted? something like that?
Hmm, give us the whole infosorry i mean, rivert back the character to lvl 1 all stats and skill will be gone, and stats point, it will rivert as new character, something like thatLike deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
for example : @charwipe dastgir, then all entries in dbase would be deleted? something like that?
just the skillpoint statpoint joblevel baselevel of specific character, ,Hmm, give us the whole infosorry i mean, rivert back the character to lvl 1 all stats and skill will be gone, and stats point, it will rivert as new character, something like thatLike deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
for example : @charwipe dastgir, then all entries in dbase would be deleted? something like that?
Only the Characters?
How about Inventory Items? Storage Items? Cart Items? it will wipe or stay the same?
example :just the skillpoint statpoint joblevel baselevel of specific character, ,Hmm, give us the whole infosorry i mean, rivert back the character to lvl 1 all stats and skill will be gone, and stats point, it will rivert as new character, something like thatLike deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
for example : @charwipe dastgir, then all entries in dbase would be deleted? something like that?
Only the Characters?
How about Inventory Items? Storage Items? Cart Items? it will wipe or stay the same?
Thanks Master ^^example :just the skillpoint statpoint joblevel baselevel of specific character, ,Hmm, give us the whole infosorry i mean, rivert back the character to lvl 1 all stats and skill will be gone, and stats point, it will rivert as new character, something like thatLike deleting the whole characterProbably he means, delete all entries of specific character@@butasro explain it so that we can make a script
However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
for example : @charwipe dastgir, then all entries in dbase would be deleted? something like that?
Only the Characters?
How about Inventory Items? Storage Items? Cart Items? it will wipe or stay the same?
@charwipe butasro
then your char will become novice and blvl & jlvl will turn into 1 right?
Edit : give me 10mins to make the script
//===========================================//
// Charwipe Script
// version 1.0
// By Zhao Chow
// Plug and Play Philippines
// [URL="https://facebook.com/plugandplayPH"]https://facebook.com/plugandplayPH[/URL]
//==========================================//
- script plugandplay#charwipe -1,{
OnInit:
bindatcmd "charwipe",strnpcinfo( 3 )+"::OnCharWipe",99,99;
end;
OnCharWipe:
if ( .@atcmd_numparameters < 1 ) {
message strcharinfo( 0 ),"Usage: @charwipe <char name>";
}
else {
.@charname$ = "";
for (.@i = 0; .@i < .@atcmd_numparameters; ++.@i) {
.@charname$ += (.@i > 0 ? " " : "") + .@atcmd_parameters$[.@i];
}
// Sql query //
query_sql("SELECT `name` , `online` FROM `char` WHERE `name` = '"+.@charname$+"'",.@CharNameqry$, .@Onlineqry );
//----------//
if ( .@CharNameqry$ != .@charname$ ) {
message strcharinfo( 0 ),"Invalid Character Name";
end;
}
if ( .@CharNameqry$ == .@charname$ && .@Onlineqry == 1 ) {
message strcharinfo( 0 ),"Character "+.@charname$+" has been reseted";
atcommand "@kick "+.@charname$;
query_sql("UPDATE `char` SET `class`= 0 , `base_level` = 1 , `job_level` = 1 , `base_exp` = 1 , `job_exp` = 1 , `str` = 1 , `agi` = 1 , `vit` = 1 , `INT` = 1 , `dex` = 1 , `luk` = 1 , `status_point` = 48 , `skill_point` = 0 , `homun_id` = 0 WHERE `name`='"+.@charname$+"'");
end;
}
if ( .@CharNameqry$ == .@charname$ && .@Onlineqry == 0 ) {
message strcharinfo( 0 ),"Character "+.@charname$+" has been reseted";
query_sql("UPDATE `char` SET `class`= 0 , `base_level` = 1 , `job_level` = 1 , `base_exp` = 1 , `job_exp` = 1 , `str` = 1 , `agi` = 1 , `vit` = 1 , `INT` = 1 , `dex` = 1 , `luk` = 1 , `status_point` = 48 , `skill_point` = 0 , `homun_id` = 0 WHERE `name`='"+.@charname$+"'");
end;
}
}
end;
}
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