Uzieal
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Issue / Problem:
I have a custom map that I created for testing, it works fine in-game however
when I copy the one model I have on the map or add another to the same working map
and re-calculate the light maps and save as I crash when I try to load the map in-game.
What I did to create the working map;
----> I am using ( 2012-04-10aRagexeRE_J )
----> Working + Setup Copy of Brow Edit Revision 586
----> Textures Models Etc. & GRF match up (Setup)
----> Opened a Map from GRF (Gravity Maps, tested multiple)
----> Cleared the Map of all Textures, Walls, Effects etc.
----> Changed the Water height to [ -20 ](Water Edit)
----> Changed (Global Height Value) to be above Water Level.
----> Added some Textures to the map (non-customized)
----> Added one Model (Object) to the map (In-Bounds & Non-customized)
----> Made sure the Object was at the correct Height
----> Added some Lights to the map
----> Calculated the Lightmaps
----> Smoothed the Lightmaps
----> File -> Save As -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (100%) and my one Model, Lights & Gat Tiles behave correctly
So ... No issues yet, however when I proceed to;
----> Re-Open the same (working map files
----> Add or Copy & Paste another Model (Object)
----> Re-Calculate the Lightmaps
----> File -> Save As [New Map Name] -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (0%) and immediately crash
I have attempted multiple things to get this to work such as;
----> Copying and Pasting everything to a new cleaned map (Did not work)
----> Cleaned current map of everything but textures and Height / remade (Did not work)
----> Delete the new model, recalculate lightmaps, save as (Did not work) WTF?
What am I doing wrong? I do not understand why it has to be this difficult to
design maps, the experienced mappers out there must have a VERY specific set of
steps they follow when maping, help me out here so I can stop pulling my hair out
I would appreciate it more than words or little green + buttons can begin to explain.
I have a custom map that I created for testing, it works fine in-game however
when I copy the one model I have on the map or add another to the same working map
and re-calculate the light maps and save as I crash when I try to load the map in-game.
What I did to create the working map;
----> I am using ( 2012-04-10aRagexeRE_J )
----> Working + Setup Copy of Brow Edit Revision 586
----> Textures Models Etc. & GRF match up (Setup)
----> Opened a Map from GRF (Gravity Maps, tested multiple)
----> Cleared the Map of all Textures, Walls, Effects etc.
----> Changed the Water height to [ -20 ](Water Edit)
----> Changed (Global Height Value) to be above Water Level.
----> Added some Textures to the map (non-customized)
----> Added one Model (Object) to the map (In-Bounds & Non-customized)
----> Made sure the Object was at the correct Height
----> Added some Lights to the map
----> Calculated the Lightmaps
----> Smoothed the Lightmaps
----> File -> Save As -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (100%) and my one Model, Lights & Gat Tiles behave correctly
So ... No issues yet, however when I proceed to;
----> Re-Open the same (working map files
----> Add or Copy & Paste another Model (Object)
----> Re-Calculate the Lightmaps
----> File -> Save As [New Map Name] -> Close Brow Edit
----> Added the New Map Files to my (Client-Side)
----> Recompiled Mapcache (Successfully using WeeMapCache)
----> Loaded the map (0%) and immediately crash
I have attempted multiple things to get this to work such as;
----> Copying and Pasting everything to a new cleaned map (Did not work)
----> Cleaned current map of everything but textures and Height / remade (Did not work)
----> Delete the new model, recalculate lightmaps, save as (Did not work) WTF?
What am I doing wrong? I do not understand why it has to be this difficult to
design maps, the experienced mappers out there must have a VERY specific set of
steps they follow when maping, help me out here so I can stop pulling my hair out
I would appreciate it more than words or little green + buttons can begin to explain.
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