Oxxy
New member
Give players stuff © Oxxy, 2015, v 1.2
Changelist:
v1.0 Initial release v1.1 fixed some typos, should be working correct now. v1.2 no variable can be set via function, deleted that.
Syntax:
callfunc "New_Player", <JOB_ID>, <BASE_LEVELS>, <JOB_LEVELS>, <ZENY>, <STATUS_POINTS>, <SKILL_POINTS>, <I1>,<I1A>, <I2>,<I2A>, <I3>,<I3A>, <I4>,<I4A>;
IX stands for Item ID X
IXA stands from Item ID X Amount
Example usage in scripts:
callfunc "New_Player", 1, 15, 10, 5000, 0, 0, 4001, 1, 7227, 2, 607, 3, 0, 0;
example above will give player Swordman job, 15 base levels, 10 job levels, 5000 zeny, 0 status points, 0 skill points, and items Poring card x1, TCG Card x2, Ygg. berry x3 and the 4th item won't be given.
Useful to create starter NPCs fast.
PLEASE, USE ONLY LATEST SCRIPT. (LAST VERSION: 1.2)
give_players_stuff1.2.txt
Changelist:
v1.0 Initial release v1.1 fixed some typos, should be working correct now. v1.2 no variable can be set via function, deleted that.
Syntax:
callfunc "New_Player", <JOB_ID>, <BASE_LEVELS>, <JOB_LEVELS>, <ZENY>, <STATUS_POINTS>, <SKILL_POINTS>, <I1>,<I1A>, <I2>,<I2A>, <I3>,<I3A>, <I4>,<I4A>;
IX stands for Item ID X
IXA stands from Item ID X Amount
Example usage in scripts:
callfunc "New_Player", 1, 15, 10, 5000, 0, 0, 4001, 1, 7227, 2, 607, 3, 0, 0;
example above will give player Swordman job, 15 base levels, 10 job levels, 5000 zeny, 0 status points, 0 skill points, and items Poring card x1, TCG Card x2, Ygg. berry x3 and the 4th item won't be given.
Useful to create starter NPCs fast.
PLEASE, USE ONLY LATEST SCRIPT. (LAST VERSION: 1.2)
give_players_stuff1.2.txt
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