ThyroDree
New member
Anyone can help me? I have tried this and it doesn't remove curse status
Code:
//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================
- script Healer FAKE_NPC,{
.@price = 0; // Zeny required for heal
.@Buffs = 0; // Also buff players? (1: yes / 0: no)
.@Delay = 1; // Heal delay, in seconds
if (@HD > gettimetick(2)) end;
if (.@price) {
message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
}
specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100;
getinventorylist;
for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) {
if ( @inventorylist_identify[.@i] == 1 ) continue;
delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
getitem @inventorylist_id[.@i],1;
}
// Remove negative status effects
for ( .@i = 0; .@i < getarraysize( .debuffs ); ++.@i ) {
sc_end .debuffs[ .@i ];
}
// Repair equipment
while( getbrokenid(1) ) {
repairall;
}
if (.@Buffs) {
specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
}
if (.@Delay) @HD = gettimetick(2)+.@Delay;
end;
}
// Duplicates
//============================================================
alberta,186,143,6 duplicate(Healer) Healer#alb 4_M_ALCHE_C
aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_M_ALCHE_C
amatsu,200,79,4 duplicate(Healer) Healer#ama 4_M_ALCHE_C
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_M_ALCHE_C
comodo,184,158,6 duplicate(Healer) Healer#com 4_M_ALCHE_C
einbech,57,36,6 duplicate(Healer) Healer#einbe 4_M_ALCHE_C
einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_M_ALCHE_C
geffen,115,72,6 duplicate(Healer) Healer#gef 4_M_ALCHE_C
gonryun,156,122,6 duplicate(Healer) Healer#gon 4_M_ALCHE_C
hugel,89,150,6 duplicate(Healer) Healer#hug 4_M_ALCHE_C
izlude,125,118,5 duplicate(Healer) Healer#izl 4_M_ALCHE_C
jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_M_ALCHE_C
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_M_ALCHE_C
louyang,212,43,5 duplicate(Healer) Healer#lou 4_M_ALCHE_C
manuk,272,144,6 duplicate(Healer) Healer#man 4_M_ALCHE_C
mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_M_ALCHE_C
moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_M_ALCHE_C
morocc,153,97,6 duplicate(Healer) Healer#mor 4_M_ALCHE_C
moscovia,220,191,4 duplicate(Healer) Healer#mos 4_M_ALCHE_C
niflheim,212,182,5 duplicate(Healer) Healer#nif 4_M_ALCHE_C
payon,179,106,4 duplicate(Healer) Healer#pay 4_M_ALCHE_C
payon,163,229,4 duplicate(Healer) Healer#pay2 4_M_ALCHE_C
prontera,151,185,4 duplicate(Healer) Healer#prt 4_M_ALCHE_C
rachel,125,116,6 duplicate(Healer) Healer#rac 4_M_ALCHE_C
splendide,201,153,4 duplicate(Healer) Healer#spl 4_M_ALCHE_C
thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_M_ALCHE_C
umbala,105,148,3 duplicate(Healer) Healer#umb 4_M_ALCHE_C
veins,217,121,4 duplicate(Healer) Healer#ve 4_M_ALCHE_C
xmas,143,136,4 duplicate(Healer) Healer#xmas 4_M_ALCHE_C
yuno,164,45,4 duplicate(Healer) Healer#yuno 4_M_ALCHE_C
// Duplicates (Renewal)
//============================================================
brasilis,194,221,6 duplicate(Healer) Healer#bra 4_M_ALCHE_C
dewata,195,187,4 duplicate(Healer) Healer#dew 4_M_ALCHE_C
dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_M_ALCHE_C
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_M_ALCHE_C
malangdo,132,114,6 duplicate(Healer) Healer#mal 4_M_ALCHE_C
malaya,205,205,6 duplicate(Healer) Healer#ma 4_M_ALCHE_C
mora,55,152,4 duplicate(Healer) Healer#mora 4_M_ALCHE_C