help incorrect monster spawn.

brosss241

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i downloaded this code here in hercules and edit it a bit. but i have a problem in spawning the three monster ..when the event starts and it choose "izlude"  the monster are in there correct position.. but if the map is different it will spawn the monster randomly..and i want the final boss to spawn randomly in the map also after defeating all the first three...can anyone help me..

Code:
-	script	invasion	-1,{OnInit://MapListssetarray.Map$[0],"izlude","geffen","morocc","alberta","payon","prontera";//CashReward(Normal|Boss)setarray.Cash[0],1,25;//NormalMobID+Countsetarray.MobCount[0],1901,1,1902,1,1900,1;//BOSSMobID+Count//setarray.BossCount[0],1900,1;setarray.MVP[0],1903;//,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910,1911,1912;//InvasionDuration(Minutes)set.Duration,60;end;OnWhisperGlobal:OnMinute00://OnPCLoginEvent:awake	strnpcinfo(0);set.RandomMap$,.Map$[rand(getarraysize(.Map$))];killmonster.RandomMap$,"All";announce"INVASION has started at "+.RandomMap$+".",0;//for(set.@i,0;.@i<getarraysize(.MobCount)-1;set.@i,.@i+1)if(.Map$[.@i]==.Map$[.@i]){monster.RandomMap$,107,162,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,147,162,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,128,181,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+1]){monster.RandomMap$,99,120,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,139,120,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,119,142,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+2]){monster.RandomMap$,63,166,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,261,166,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,160,248,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,95,57,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,146,57,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,117,73,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+3]){monster.RandomMap$,129,217,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,186,217,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,156,239,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}else if(.Map$[.@i]==.Map$[.@i+4]){monster.RandomMap$,133,203,"Final Boss Minion",.MobCount[.@i],.MobCount[.@i+1],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,172,203,"Final Boss Minion",.MobCount[.@i+2],.MobCount[.@i+3],strnpcinfo(0)+"::OnKilled";monster.RandomMap$,155,224,"Final Boss Minion",.MobCount[.@i+4],.MobCount[.@i+5],strnpcinfo(0)+"::OnKilled";}sleep(.Duration*10000);killmonster.RandomMap$,"All";announce"The Invasion conquered "+.RandomMap$+".",0;end;OnKilled:if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled")){announce"ALERT:Final Boss Arrived.",0;set.RandMVP,rand(getarraysize(.MVP));monster.RandomMap$,0,0,"Final Boss",.MVP[.RandMVP],1,strnpcinfo(0)+"::OnBossKilled";}elseannounce"Monster Remaining:"+mobcount(.RandomMap$,strnpcinfo(0)+"::OnKilled"),0;end;OnBossKilled:getitem 32328,1;announce	strcharinfo(0)+" killed Invasion Boss",0;if(!mobcount(.RandomMap$,strnpcinfo(0)+"::OnBossKilled")){announce"INVASION has ended.",0;awake	strnpcinfo(0);}end;}
 
try?

Code:
-    script    invasion    -1,{OnWhisperGlobal://OnPCLoginEvent:    set .@ran, rand(1,6);    if (.@ran == 6) { set .Map$,"izlude";        setarray .@coord[0],107,162,147,162,128,181;    }    if (.@ran == 5) { set .Map$,"geffen";        setarray .@coord[0],99,120,139,120,119,142;    }    if (.@ran == 4) { set .Map$,"morocc";        setarray .@coord[0],63,166,261,166,160,248;    }    if (.@ran == 3) { set .Map$,"alberta";    setarray .@coord[0],95,57,146,57,117,73;        }    if (.@ran == 2) { set .Map$,"payon";        setarray .@coord[0],129,217,186,217,156,239;    }    if (.@ran == 1) { set .Map$,"prontera";     setarray .@coord[0],133,203,172,203,155,224;    }        awake strnpcinfo(0);    killmonster .Map$[0],"All";    announce"INVASION has started at "+.Map$[0]+".",0;    monster .Map$[0],.@coord[0],.@coord[1],"Final Boss Minion",.MobCount[0],.MobCount[1],strnpcinfo(0)+"::OnKilled";    monster .Map$[0],.@coord[2],.@coord[3],"Final Boss Minion",.MobCount[2],.MobCount[3],strnpcinfo(0)+"::OnKilled";    monster .Map$[0],.@coord[4],.@coord[5],"Final Boss Minion",.MobCount[4],.MobCount[5],strnpcinfo(0)+"::OnKilled";sleep(.Duration*10000);    killmonster .Map$[0],"All";    announce"The Invasion conquered "+.Map$[0]+".",0;    end;    OnKilled:    if(!mobcount(.Map$[0],strnpcinfo(0)+"::OnKilled")) {        announce"ALERT:Final Boss Arrived.",0;        monster .Map$[0],0,0,"Final Boss",.MVP[rand(getarraysize(.MVP))],1,strnpcinfo(0)+"::OnBossKilled";    } else        announce"Monster Remaining: "+mobcount(.Map$[0],strnpcinfo(0)+"::OnKilled"),0;    end;OnBossKilled:    getitem 501,1;    announce    strcharinfo(0)+" killed Invasion Boss",0;        if(!mobcount(.Map$[0],strnpcinfo(0)+"::OnBossKilled")) {            announce"INVASION has ended.",0;            awake    strnpcinfo(0);        }    end;OnInit:    //CashReward(Normal|Boss)    setarray .Cash[0],1,25;    //NormalMobID+Count    setarray .MobCount[0],1792,1,1792,1,1792,1;    //BOSSMobID+Count    //setarray.BossCount[0],1900,1;    setarray .MVP[0],1907;//,1901,1902,1903,1904,1905,1906,1907,1908,1909,1910,1911,1912;    //InvasionDuration(Minutes)    set .Duration,60;    end;}
 
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