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ellandson

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hello, my first topic!
sorry bad English,
 
Before I wore " progressbar "green",5; "
along with ontoch,
getting more or less well
 
OnTouch:relod:progressbar "green",5;goto relod;
with Hercules still works though, and more than "progressbar" and not cancelable, more concise,

I come with char, active OnTouch near him, and I'm stuck in an endless progressbar, I want it to be more cancelable infinite, if I want to cancel the progressbar walk me walk again.
 
Solved!

src/map/clif.c

/*else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd);*/TO> else if( sd->progressbar.npc_id ) clif->progressbar_abort(sd);
thx

 
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