How to do a proper waiting room npc that counts number of players in a map?

mybitch

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Example guild_vs3.

Should I use

Code:
*enablewaitingroomevent {"<NPC object name>"};
? or  
Code:
*waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>};
 
If the optional event and trigger parameters are given, the event label ("<NPC object name>::<label name>") will be invoked as if with a 'doevent' upon the number of people in the chat room reaching the given triggering amount.

*enablewaitingroomevent {"<NPC object name>"}; 
used to enable the waitingroom can be trigger upon meeting all requirement ...

*waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>};
added so that a npc event can be triggered.

 
You mean, you need waiting room on npc what show how many players on the map right now?

   
Code:
OnInit:    OnTimer1000:		delwaitingroom;		waitingroom getmapusers(guild_vs3)+" player"+( getmapusers(guild_vs3) > 1 ? "s":"") +" in PVP", 0;		initnpctimer;	end;end; 
 
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