Implement New Battleground queue system

Michi

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Is this possible to add this?

First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server.

Implemented Battleground Queue System.

  • Players can click on "Battle" button under basic info window and choose desired battleground to queue.
  • Players can use the Queue System from anywhere.
  • Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button.
  • If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute.
  • Players
    will return to their original position after the end of Battleground if
    they were in normal field, town or dungeon maps. If players were
    previously in special dungeon or field maps, they will be returned to
    the save point.



SRC: http://rathena.org/board/topic/77787-implement-new-battleground-queue-system/

 
Last edited by a moderator:
up, we need it
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finaly =x

Thanks for this guys <3 <3 <3 <3 <3 <3 <3

This was the only things I want from a long time with renewal atk
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Last edited by a moderator:
Is this possible to add this?

First release was on 12/14/2011 on kro sakray and 01/04/2012 on kro main server.

Implemented Battleground Queue System.

[*]Players can click on "Battle" button under basic info window and choose desired battleground to queue.

[*]Players can use the Queue System from anywhere.

[*]Players can enter the battleground, when there are enough players to start a battleground, by clicking on confirmation button.

[*]If players leave the Queue System, they will be unable to enter the Queue System again for 1 minute.

[*]Players

will return to their original position after the end of Battleground if

they were in normal field, town or dungeon maps. If players were

previously in special dungeon or field maps, they will be returned to

the save point.



SRC: http://rathena.org/board/topic/77787-implement-new-battleground-queue-system/
Can you msg or upload src patch please. rathena is down ;(

 
Most of it was already implemented a few days ago on the Memory Slasher commit. (Scroll down a bit and you'll find the comments on its implementation)

 
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