Beret
High Council
- Messages
- 245
- Points
- 28
- Age
- 31
- Emulator
In aegis the bonus items are cleaner than the current emulator, I don't know why eathena never followed the model aegis to bonus because let cleaner script tab items. Why not change some bonus for aegis mechanics, for example:
Aegis
AddParamTime VAR_STR 3 5400AddParamTime VAR_DEX 3 5400AddParamTime VAR_AGI 3 5400AddParamTime VAR_INT 3 5400AddParamTime VAR_VIT 3 5400AddParamTime VAR_LUK 3 5400
Hercules
sc_start SC_INCALLSTATUS,5400000,3;
The way it exists in the aegis can view which is much better, because we can work as a bonus for STR, AGI, among others, consumable items currently does not support str bonus to consume the item, has only effects support SC
Another example.
Aegis
AddAttrTolerace PROPERTY_All 3 MAGIC
Hercules
bonus3 bSubEle,Ele_Neutral,3,BF_MAGIC;bonus3 bSubEle,Ele_Water,3,BF_MAGIC;bonus3 bSubEle,Ele_Earth,3,BF_MAGIC;bonus3 bSubEle,Ele_Fire,3,BF_MAGIC;bonus3 bSubEle,Ele_Wind,3,BF_MAGIC;bonus3 bSubEle,Ele_Poison,3,BF_MAGIC;bonus3 bSubEle,Ele_Holy,3,BF_MAGIC;bonus3 bSubEle,Ele_Dark,3,BF_MAGIC;bonus3 bSubEle,Ele_Ghost,3,BF_MAGIC;bonus3 bSubEle,Ele_Undead,3,BF_MAGIC;
In hercules is created an effect for each State, in aegis besides a of every effect there is one that involves everyone.
There are bonus items in aegis that does not yet exist in hercules, and also very items are with the incorrect bonus compared to aegis.
Leave your opinion about this subject, let's leave hercules with the same mechanics aegis, thank you all.
Aegis
AddParamTime VAR_STR 3 5400AddParamTime VAR_DEX 3 5400AddParamTime VAR_AGI 3 5400AddParamTime VAR_INT 3 5400AddParamTime VAR_VIT 3 5400AddParamTime VAR_LUK 3 5400
Hercules
sc_start SC_INCALLSTATUS,5400000,3;
The way it exists in the aegis can view which is much better, because we can work as a bonus for STR, AGI, among others, consumable items currently does not support str bonus to consume the item, has only effects support SC
Another example.
Aegis
AddAttrTolerace PROPERTY_All 3 MAGIC
Hercules
bonus3 bSubEle,Ele_Neutral,3,BF_MAGIC;bonus3 bSubEle,Ele_Water,3,BF_MAGIC;bonus3 bSubEle,Ele_Earth,3,BF_MAGIC;bonus3 bSubEle,Ele_Fire,3,BF_MAGIC;bonus3 bSubEle,Ele_Wind,3,BF_MAGIC;bonus3 bSubEle,Ele_Poison,3,BF_MAGIC;bonus3 bSubEle,Ele_Holy,3,BF_MAGIC;bonus3 bSubEle,Ele_Dark,3,BF_MAGIC;bonus3 bSubEle,Ele_Ghost,3,BF_MAGIC;bonus3 bSubEle,Ele_Undead,3,BF_MAGIC;
In hercules is created an effect for each State, in aegis besides a of every effect there is one that involves everyone.
There are bonus items in aegis that does not yet exist in hercules, and also very items are with the incorrect bonus compared to aegis.
Leave your opinion about this subject, let's leave hercules with the same mechanics aegis, thank you all.
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