- Messages
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- Rytech2
- Emulator
- 3CeAM
=General
*Cleaned up some code.
=Skills
*WL_FROSTMISTY
*WL_JACKFROST
-Fixed a issue where under certain odd conditions the damage might miss.
*WL_CRIMSONROCK
-Updated damage formula.
-Adjusted knock back behavior.
-Fixed a odd issue with the skill being used on ice walls.
*SC_TRIANGLESHOT
*LG_OVERBRAND_BRANDISH
-Fixed a issue where the target would get pushed back depending on its facing
-direction when it should be depending on the caster and targets position.
*SR_CURSEDCIRCLE
-Recoded the skill.
-Now requires 1 spirit sphere before casting.
-Item pickup/drop is now blocked for both caster and enemies.
-Now uses a array to keep track of all affected enemys.
-Status now checks every second to see if the affected target is still in AoE
-range. If outside the AoE the status will end.
-Status now ends if the caster dies, if the caster uses any skills, if outside
-the AoE, or if the duration ends.
-Does not affect boss monsters.
*GN_BLOOD_SUCKER
-Recoded the skill.
-Now uses a array to keep track of all affected enemys.
-A max of 3 can be active at a time.
-Caster no longer does repeated skill cast actions while active.
-The status now ends if the caster dies, is farther then 12 cells from the
-caster, or the duration ends.
*GN_CRAZYWEED
*GN_CRAZYWEED_ATK
-Fixed a issue where the caster did repeated skill cast actions when casted.
*RL_C_MARKER
*RL_H_MINE
*SJ_FLASHKICK
-Fixed a issue where the status was not removed from monster's when the caster dies.
*Cleaned up some code.
=Skills
*WL_FROSTMISTY
*WL_JACKFROST
-Fixed a issue where under certain odd conditions the damage might miss.
*WL_CRIMSONROCK
-Updated damage formula.
-Adjusted knock back behavior.
-Fixed a odd issue with the skill being used on ice walls.
*SC_TRIANGLESHOT
*LG_OVERBRAND_BRANDISH
-Fixed a issue where the target would get pushed back depending on its facing
-direction when it should be depending on the caster and targets position.
*SR_CURSEDCIRCLE
-Recoded the skill.
-Now requires 1 spirit sphere before casting.
-Item pickup/drop is now blocked for both caster and enemies.
-Now uses a array to keep track of all affected enemys.
-Status now checks every second to see if the affected target is still in AoE
-range. If outside the AoE the status will end.
-Status now ends if the caster dies, if the caster uses any skills, if outside
-the AoE, or if the duration ends.
-Does not affect boss monsters.
*GN_BLOOD_SUCKER
-Recoded the skill.
-Now uses a array to keep track of all affected enemys.
-A max of 3 can be active at a time.
-Caster no longer does repeated skill cast actions while active.
-The status now ends if the caster dies, is farther then 12 cells from the
-caster, or the duration ends.
*GN_CRAZYWEED
*GN_CRAZYWEED_ATK
-Fixed a issue where the caster did repeated skill cast actions when casted.
*RL_C_MARKER
*RL_H_MINE
*SJ_FLASHKICK
-Fixed a issue where the status was not removed from monster's when the caster dies.