Yeah but forgive me for not being familiar with pre re and renewal differences
case WZ_STORMGUST:
/**
* Storm Gust counter was dropped in renewal
**/
#ifdef RENEWAL
sc_start(src,bl,SC_FREEZE,65-(5*skill_lv),skill_lv,skill->get_time2(skill_id,skill_lv));
#else
//On third hit, there is a 150% to freeze the target
if(tsc->sg_counter >= 3 &&
sc_start(src,bl,SC_FREEZE,150,skill_lv,skill->get_time2(skill_id,skill_lv)))
tsc->sg_counter = 0;
/**
* being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
**/
else if( tsc->sg_counter > 250 )
tsc->sg_counter = 0;
#endif
break;
looks like pre re servers have that feature and you just need to delete everything above that #else including the #else