WoE ongoing even though not in progress

Nameleszx

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I'm so very annoyed with this, each time, every minute, every time.

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Is it possible you have a script responsible for starting and ending WoEs directly invoking the OnAgitStart/OnAgitStart2 label without making use of the agitstart; or agitend; script commands or their @agitstart / @agitstart2 atcommand counterparts (obviously issued by a script or player)?

In that case, both the atcommands and script commands for ending WoEs will be useless because agit_flag or agit2_flag is set to 0, making the server think it's not actually in WoE mode.

What I mean: if you start a WoE directly by the castle event label you won't be able end it by normal means, just invoking the OnAgitEnd/OnAgitEnd2 event label of it.

 
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Or Maybe, there was something like, emperium was summoned, if no one has acquired the castle.

 
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