Mumbles 193 Posted January 31, 2013 I'm considering using Hercules for my next project, but it would be complimentary to my existing server; I plan on using a second channel hosted on a different machine, so that the game client, login server, and login database are shared. I have a number of questions, but I guess I'll start with my biggest concerns: Does the Hercules emulator use pre-renewal or renewal mechanics? Do you provide support for both, or is it entirely pre-renewal or renewal? I'm using an older version of eAthena with some of my own modifications, and I'd like to try out the Hercules emulator without having to make a separate client for it. Sorry if this was already answered elsewhere; I didn't look very hard lol. Share this post Link to post Share on other sites
Ind 945 Posted January 31, 2013 Does the Hercules emulator use pre-renewal or renewal mechanics? Do you provide support for both, or is it entirely pre-renewal or renewal? Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h) 1 Mumbles reacted to this Share this post Link to post Share on other sites
Mumbles 193 Posted January 31, 2013 Does the Hercules emulator use pre-renewal or renewal mechanics? Do you provide support for both, or is it entirely pre-renewal or renewal? Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h) This made me so happy T__T Looks like I'll be using Hercules, then. Share this post Link to post Share on other sites
Mystery 594 Posted February 1, 2013 Does the Hercules emulator use pre-renewal or renewal mechanics? Do you provide support for both, or is it entirely pre-renewal or renewal? Hercules supports both (You can switch between them with a single edit on /src/config/renewal.h) This made me so happy T__T Looks like I'll be using Hercules, then. I really like the switching... even though it might be more tedious for developers... but really beneficial to owners. Share this post Link to post Share on other sites