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kyeme

Cash Shop Discount

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Im suggesting for cash shop discount xD

Example:

 

cash_shop: (
{
    discount: 50 // 50% discount in cat_0
cat_0: { //New
RTC_Winner_Hat:2000
King_Poring_Hat:2500
    }
},
{
   discount: 10 // 10% discount in cat_1
cat_1: { //Hot
Baricade_Repair_Kit:10
Guardian_Stone_Repair_Kit:8
      Muffler_Box:3
    }
},
{
   discount: 0 // default
cat_2: { //Rental
Boarding_Halter_7_Box:25
    }
}
 
 
~Results:
RTC_Winner_Hat = 1000
King_Poring_Hat = 1250
 
Baricade_Repair_Kit = 9
Guardian_Stone_Repair_Kit = 7     (10% of 8 = 0.8
Muffler_Box = 3 (10% of 3 = 0.3) no discount? xD
 
Suggestion only . Thanks!!!!!!!!!  :)
 

 

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As I said in another topic that would be interesting. Still I give another suggestion on top of that

 

 

discount: {      Saturday: 50 //Gives 50% discount on the day Saturday}

In this way the administrator can put an item with each discount on different days.

 

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As I said in another topic that would be interesting. Still I give another suggestion on top of that

 

 

discount: {      Saturday: 50 //Gives 50% discount on the day Saturday}

In this way the administrator can put an item with each discount on different days.

 

 

I like this one. Having different discount days make your players save up for big bulk shopping :P

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Perhaps we could revisit this and make cash shop data 'scriptable' as there are behavior we're lacking e.g. popular tab should be dynamic by aggregating most purchased content from all tabs instead of having its own list

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