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glemor123

Union Hp reduction help

Question

what to remove here so that whenever a Taekwondo uses a union his/her hp won't be deducted

 

	if( sc ) {		//SG_FUSION hp penalty [Komurka]		if (sc->data[SC_FUSION]) {			int hp= sstatus->max_hp;			if (sd && tsd) {				hp = 8*hp/100;				if ((sstatus->hp * 100) <= (sstatus->max_hp * 20))					hp = sstatus->hp;			} else				hp = 2*hp/100; //2% hp loss per hit			status_zap(src, hp, 0);		}		status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);	}

 

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try to remove this. and report back.

 

 

	    if (sc->data[SC_FUSION]) {			int hp= sstatus->max_hp;			if (sd && tsd) {				hp = 8*hp/100;				if ((sstatus->hp * 100) <= (sstatus->max_hp * 20))					hp = sstatus->hp;			} else				hp = 2*hp/100; //2% hp loss per hit			status_zap(src, hp, 0);		}

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try to remove this. and report back.

 

 

	    if (sc->data[SC_FUSION]) {			int hp= sstatus->max_hp;			if (sd && tsd) {				hp = 8*hp/100;				if ((sstatus->hp * 100) <= (sstatus->max_hp * 20))					hp = sstatus->hp;			} else				hp = 2*hp/100; //2% hp loss per hit			status_zap(src, hp, 0);		}

if i remove that part. then there will no ending bracket in 

	if( sc ) {		//SG_FUSION hp penalty [Komurka]

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   try this one!! 

    if (sc->data[SC_FUSION]) {
            int hp= sstatus->max_hp;
            if (sd && tsd) {
                hp = 0*hp/100;
                if ((sstatus->hp * 100) <= (sstatus->max_hp * 0))
                    hp = sstatus->hp;
            } else
                hp = 0*hp/100; //2% hp loss per hit
            status_zap(src, hp, 0);
        }

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