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roxasodale91

Item Specific Drop table

Question

Is there a script that exists that can control certain items only and their drop rates?

I remember that used one before but totally misplaced the files as it was years ago.

from what i remember it looked like this :

//ITEMID,RATE(100 is 100%)4001,1004002,200

It acts like a bluebox script but it is global and is not triggered by an item.

It acts like a drop moderator so the items listed in it will not be affected by the on in battleconf.

 

Thanks so mch!

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edit your 'db/mob_item_ratio.txt'....

// Specific Item Drop Ratio Database// Overrides for global item_rate* values from conf/battle/drops.conf//// Structure of Database:// ItemID,Ratio{,MonsterID}//// Result:// ItemID base drop rates defined in mob_db will not get multiplied//  by global item_rate* values (aka drop rates) from//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).// If no MonsterID is specified, all monsters will be affected,//  otherwise only listed ones.//// Examples:// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).//// Notes:// - By default you can list up to 10 MonsterIDs per ItemID.//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).// - Does not override item_drop_*_min/max settings.// - Does not affect card/item-granted drops. To adjust card/item-granted//   drops, edit them in item_db.// - Does affect MVP prizes and Treasure Boxes.// - You can add only ONE line per ItemID. If you need various ratios//   for different monsters, override drop rate with Ratio=100 and edit//   base drop rates in mob_db.// - This file is reloaded by @reloadmobdb. 

 

:meow:

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you can use mob_db and edit

Drop1id,Drop1per,Drop2id,Drop2per,

4001,10000,4002,10000

 

==================================================================================================

 

or check your (trunk/db) folder and look for mob_item_ratio.txt

// Specific Item Drop Ratio Database// Overrides for global item_rate* values from conf/battle/drops.conf//// Structure of Database:// ItemID,Ratio{,MonsterID}//// Result:// ItemID base drop rates defined in mob_db will not get multiplied//  by global item_rate* values (aka drop rates) from//  conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).// If no MonsterID is specified, all monsters will be affected,//  otherwise only listed ones.//// Examples:// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).//// Notes:// - By default you can list up to 10 MonsterIDs per ItemID.//   It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).// - Does not override item_drop_*_min/max settings.// - Does not affect card/item-granted drops. To adjust card/item-granted//   drops, edit them in item_db.// - Does affect MVP prizes and Treasure Boxes.// - You can add only ONE line per ItemID. If you need various ratios//   for different monsters, override drop rate with Ratio=100 and edit//   base drop rates in mob_db.// - This file is reloaded by @reloadmobdb.
Edited by Naori

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