Hit Bonus problem

aabarreto

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So, since I couldn't find bRO scripts done, I'm starting to custom add the items myself...

Buuuut... My Red Dragon Armor is just giving me hit +1 bonus, doesn't matter the refine.

This is the script I made:

{    Id: 15240
    AegisName: "RED_DRAGON"
    Name: "Armadura do Dragão Vermelho"
    Type: "IT_ARMOR"
    Weight: 40
    Def: 100
    Slots: 1
    Upper: ["ITEMUPPER_UPPER", "ITEMUPPER_THIRD", "ITEMUPPER_THIRDUPPER", "ITEMUPPER_THIRDBABY"]
    Loc: "EQP_ARMOR"
    EquipLv: 90
    Script: <"
        bonus bHit,10;
        bonus bAllStats,1;
        if(getrefine()>=6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            };
        if(getrefine()>=11) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            };
">

 
So, since I couldn't find bRO scripts done, I'm starting to custom add the items myself...

Buuuut... My Red Dragon Armor is just giving me hit +1 bonus, doesn't matter the refine.

This is the script I made:

{    Id: 15240
    AegisName: "RED_DRAGON"
    Name: "Armadura do Dragão Vermelho"
    Type: "IT_ARMOR"
    Weight: 40
    Def: 100
    Slots: 1
    Upper: ["ITEMUPPER_UPPER", "ITEMUPPER_THIRD", "ITEMUPPER_THIRDUPPER", "ITEMUPPER_THIRDBABY"]
    Loc: "EQP_ARMOR"
    EquipLv: 90
    Script: <"
        bonus bHit,10;
        bonus bAllStats,1;
        if(getrefine()>=6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            };
        if(getrefine()>=11) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            };
">
  I got my hit bonus +10 when I refine my item to 6

 

Code:
 Script: <"
            if(getrefine()>=6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
        }
    ">
 
  I got my hit bonus +10 when I refine my item to 6

 

 Script: <"
            if(getrefine()>=6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
        }
    ">

 Script: <"
            if(getrefine()>=6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
        }
    ">

Damn... What the problem could be then?

 
Damn... What the problem could be then?
  This should work

Code:
 Script: <"
        bonus bHit,10;
        bonus bAllStats,1;
            if(getrefine() >= 6) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            }
            if(getrefine() >= 11) {
            bonus bHit,10;
            bonus2 bAddRace,RC_Boss,10;
            }
    ">
 
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