Skill effect/animation gone

x13th

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Hi Everyone. I tried to change the skill id of Adoramus skill. Everything works except for one thing, the skill effect/animation was gone. I don't know why.

Screenshot:

PaQmh3C.png


Here's what i've done

skill.h

Code:
AB_ADORAMUS = 1025,AB_CLEMENTIA = 2041,
 
skill_db.txt
Code:
1025,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,    AB_ADORAMUS,Adoramus
 
skill_cast_db.txt
Code:
//-- AB_ADORAMUS 1025,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
 
skill_require_db.txt
Code:
1025,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0    //AB_ADORAMUS#Adoramus#
 
skill_tree.txt
Code:
8,1025,10,79,1,77,7,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus#
 
skillid.lub
Code:
AB_ADORAMUS = 1025,
 
skilltreeview.lub
Code:
{"AB_ADORAMUS", 1025; Pos = 23, MaxLv = 10, NeedSkillList = {25, 16}}
 
Last edited by a moderator:
because they are hardocoded into the client with his specific ID

 
As evilpuncker said, it's because of that. If you want to use the skill effect without that skill ID you should modify the source for telling the client to use the effects.

 
As evilpuncker said, it's because of that. If you want to use the skill effect without that skill ID you should modify the source for telling the client to use the effects.
I tried it using clif_specialeffect(&sd->bl,721,AREA);

but instead of showing the skill animation on target, the skill animation will come out on the caster. What should I change?

 
try this

clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
default_ani_meow.gif


 
try this

clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
default_ani_meow.gif
Thank you maluffet. 

I changed your code to:

Code:
 clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
 
If you're using Hercules clif_skill_damage is supposed not to work while clif->skill_damage does.

 
One more thing. After I edited the skill id of Highness heal, I can't cast it anymore to myself/other char but if I cast it to undead monster it cause damage.

 
Last edited by a moderator:
what filename should you add this code? 

Code:
 clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, 2040, skill_lv, 6);
 
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