Louis T Steinhil
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- Louis T Steinhil#8600
- Emulator
- Hercules
Ah it's different, okay thanks for the advice!How are you setting the title/group for the first one? OnInit should be called in every duplicate, so you could just use it to set the title/group
OnInit:
setunitdata( getnpcid("[ Heal & Buffs ]"), UDT_GROUP, 21);
setunittitle( getnpcid("[ Heal & Buffs ]"), "Goddess Statue" );
end;
I get this error when i set it towhat if you simply use "getnpcid()" without the NPC name? or use the full name. I am assuming your duplicates have a hidden or unique name added to them, so this getnpcid is not picking it and all of them are targeting the main one.
Try to either use just "getnpcid()" (which should target the current NPC), or if this doesn't work, use strnpcinfo to get the full name instead of the display name


//===== Hercules Script ======================================
//= [ Heal & Buffs ]
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic [ Heal & Buffs ] script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================
- script Healer FAKE_NPC,{
.@price = 0; // Zeny required for heal
.@Buffs = 1; // Also buff players? (1: yes / 0: no)
.@Delay = 5; // Heal delay, in seconds
if (@HD > gettimetick(GETTIMETICK_UNIXTIME)) {
end;
}
if (.@price) {
message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
if (Zeny < .@price) end;
if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
Zeny -= .@price;
}
specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100;
if (.@Buffs) {
specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10;
specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
}
if (.@Delay) {
@HD = gettimetick(GETTIMETICK_UNIXTIME) + .@Delay;
}
end;
OnInit:
setunitdata( strnpcinfo(1), UDT_GROUP, 21);
setunittitle( strnpcinfo(1), "Goddess Statue" );
end;
}
// Duplicates
//============================================================
alberta,25,240,6 duplicate(Healer) Healer#alb 4_F_08_STATUE
aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_F_08_STATUE
amatsu,200,79,4 duplicate(Healer) Healer#ama 4_F_08_STATUE
ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_F_08_STATUE
comodo,184,158,6 duplicate(Healer) Healer#com 4_F_08_STATUE
einbech,57,36,6 duplicate(Healer) Healer#einbe 4_F_08_STATUE
einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_F_08_STATUE
geffen,115,72,6 duplicate(Healer) Healer#gef 4_F_08_STATUE
gonryun,156,122,6 duplicate(Healer) Healer#gon 4_F_08_STATUE
hugel,89,150,6 duplicate(Healer) Healer#hug 4_F_08_STATUE
izlude,125,118,5 duplicate(Healer) Healer#izl 4_F_08_STATUE
jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_F_08_STATUE
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_F_08_STATUE
louyang,226,103,4 duplicate(Healer) Healer#lou 4_F_08_STATUE
manuk,272,144,6 duplicate(Healer) Healer#man 4_F_08_STATUE
mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_F_08_STATUE
moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_F_08_STATUE
morocc,153,97,6 duplicate(Healer) Healer#mor 4_F_08_STATUE
moscovia,220,191,4 duplicate(Healer) Healer#mos 4_F_08_STATUE
niflheim,212,182,5 duplicate(Healer) Healer#nif 4_F_08_STATUE
payon,179,106,4 duplicate(Healer) Healer#pay 4_F_08_STATUE
prontera,162,193,4 duplicate(Healer) Healer#prt 4_F_08_STATUE
rachel,125,116,6 duplicate(Healer) Healer#rac 4_F_08_STATUE
splendide,201,153,4 duplicate(Healer) Healer#spl 4_F_08_STATUE
thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_F_08_STATUE
umbala,105,148,3 duplicate(Healer) Healer#umb 4_F_08_STATUE
veins,217,121,4 duplicate(Healer) Healer#ve 4_F_08_STATUE
xmas,143,136,4 duplicate(Healer) Healer#xmas 4_F_08_STATUE
yuno,164,45,4 duplicate(Healer) Healer#yuno 4_F_08_STATUE
// Duplicates (Renewal)
//============================================================
brasilis,194,221,6 duplicate(Healer) Healer#bra 4_F_08_STATUE
dewata,195,187,4 duplicate(Healer) Healer#dew 4_F_08_STATUE
dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_F_08_STATUE
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_F_08_STATUE
malangdo,132,114,6 duplicate(Healer) Healer#mal 4_F_08_STATUE
malaya,205,205,6 duplicate(Healer) Healer#ma 4_F_08_STATUE
mora,55,152,4 duplicate(Healer) Healer#mora 4_F_08_STATUE
t_garden,123,121,4 duplicate(Healer) Healer#tgarden 4_F_08_STATUE
OnInit:
if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data
end;
setunitdata(getnpcid(), UDT_GROUP, 1);
setunittitle(getnpcid(), "Goddess Statue");
end;
The error is due to the main NPC not being in a map. As it is not in a map, Herc most likely didn't initialize unit data for it (since it would be useless).
Either put it in a map or add a check to not apply unitdata for it. Here is how to do the 2nd option:
OnInit:
if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data
end;
setunitdata(getnpcid(), UDT_GROUP, 1);
setunittitle(getnpcid(), "Goddess Statue");
end;
OnInit:
if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data
end;
setunitdata(getnpcid(), UDT_GROUP, 1);
setunittitle(getnpcid(), "Goddess Statue");
end;
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