//-- MO_EXTREMITYFIST271,........,10000,........
if change to zero ? means no delay after casting the skill ?skill_cast_db.txt
//-- MO_EXTREMITYFIST271,........,10000,........
change to zero means no recover SP delay after casting MO_EXTREMITYFISTif change to zero ? means no delay after casting the skill ?skill_cast_db.txt
//-- MO_EXTREMITYFIST271,........,10000,........
im i correct ?//-- MO_EXTREMITYFIST
271,2000:1750:1500:1250:1000:500:1000:1000:1000:0,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
some thing like this ya ?.you should modify Duration1 field (the 5th field)
271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,....................................
271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,0,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,done with the potion delay after asura strike.
then how about the delay of skill asura ?.
like this ?SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,done with the potion delay after asura strike.
then how about the delay of skill asura ?.
//-- MO_EXTREMITYFIST271,2000:0:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,0,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
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